#ifndef DEFERREDMODULE_H #define DEFERREDMODULE_H #include "framebuffer.h" #include "module.h" class Shader; class PhongEntity; class GBuffer : public FrameBuffer { public: GBuffer(int width, int height); ~GBuffer(); }; class DeferredModule : public Module { public: DeferredModule(); virtual void renderGL(Camera* myCamera, Scene* scene); private: }; #endif // DEFERREDMODULE_H