#include "material.h" #include "glew/glew.h" #include "glassert.h" #include "glm/glm.hpp" GLuint Material::getLocation(std::string attribName) { glAssert(GLuint loc = glGetUniformLocation(getShader()->getProgramId(), attribName.c_str())); return loc; } void Material::bindFloat(GLuint location, float val) { glAssert(glUniform1f(location, val)); } void Material::bindMatrix(GLuint location, glm::mat4 mat) { glAssert(glUniformMatrix4fv(location, 1, GL_FALSE, glm::value_ptr(mat))); } void Material::bindVec3(GLuint location, glm::vec3 vec) { glAssert(glUniform3fv(location, 1, glm::value_ptr(vec))); }