#include "sparrowrenderer.h" #include "shader.h" #include "camera.h" #include "scene.h" #include "glassert.h" #include #include SparrowRenderer::SparrowRenderer(int width, int height) { shader = new Shader(QString("../phong.vert"), QString("../phong.frag")); scene = new Scene(); scene->setCamera(new Camera(width, height)); } SparrowRenderer::~SparrowRenderer() { delete(scene->getCamera()); delete(shader); delete(scene); } void SparrowRenderer::resize(int width, int height) { scene->getCamera()->resize(width, height); } void SparrowRenderer::render() { // bind shader GLuint programId = shader->getProgramId(); glAssert(glUseProgram(programId)); // draw geometry scene->drawEntities(programId); }