SparrowRenderer/shaders/gui.frag.glsl

41 lines
613 B
GLSL

// INPUT DATA
#ifdef TEXTURABLE
in vec2 texCoord;
#endif
#ifdef DIFFUSE_TEXTURE
uniform sampler2D albedoTexture;
#else
uniform vec3 albedo;
#endif
#ifdef ALPHA_MASK
uniform sampler2D alphaMask;
#else
uniform float opacity;
#endif
// OUTPUT COLOR
layout(location = 0)out vec4 outColor;
// MAIN PROGRAM
void main(void)
{
#ifdef DIFFUSE_TEXTURE
vec3 color = texture(albedoTexture, texCoord).rgb;
#else
vec3 color = albedo;
#endif
#ifdef ALPHA_MASK
float alpha = texture(alphaMask, texCoord).r;
#else
float alpha = opacity;
#endif
outColor = vec4(color, alpha);
}