SparrowRenderer/shaders/shadow.vert.glsl
2016-06-13 07:58:39 +02:00

24 lines
377 B
GLSL

layout(location = 0) in vec3 inPosition;
#ifdef ALPHA_MASK
layout(location = 2) in vec2 inTexCoord;
out vec2 varTexCoord;
#endif
#ifndef POINT_LIGHT
uniform mat4 MVP;
#endif
void main()
{
#ifdef ALPHA_MASK
varTexCoord = inTexCoord.xy;
#endif
#ifdef POINT_LIGHT
gl_Position = vec4(inPosition, 1.0);
#else
gl_Position = MVP * vec4(inPosition, 1.0);
#endif
}