18 lines
315 B
GLSL
18 lines
315 B
GLSL
#version 330 core
|
|
|
|
layout(location = 0)in vec3 inPosition;
|
|
|
|
out vec3 varTexCoord;
|
|
|
|
out vec4 posInView;
|
|
|
|
uniform mat4 projectionMatrix;
|
|
uniform mat4 modelViewMatrix;
|
|
|
|
void main()
|
|
{
|
|
posInView = modelViewMatrix * vec4(inPosition, 1);
|
|
gl_Position = projectionMatrix * posInView;
|
|
varTexCoord = inPosition;
|
|
}
|