SparrowRenderer/shaders/lighting.vert.glsl
2016-06-24 18:33:53 +02:00

9 lines
156 B
GLSL

layout(location = 0)in vec2 inPosition;
out vec2 screenPos;
void main(void) {
gl_Position = vec4(inPosition, 0.0, 1.0);
screenPos = inPosition;
}