SparrowRenderer/shaders/posteffects.vert.glsl
2016-06-24 18:33:53 +02:00

8 lines
126 B
GLSL

#version 330 core
layout(location = 0)in vec2 inPosition;
void main(void) {
gl_Position = vec4(inPosition, 0.0, 1.0);
}