151 lines
4.3 KiB
C++
151 lines
4.3 KiB
C++
#include <glm/mat4x4.hpp>
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#include <glm/mat3x3.hpp>
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#include <glm/ext.hpp>
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#include "skyboxmodule.h"
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#include "shader.h"
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#include "texture.h"
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#include "camera.h"
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#include "framebuffer.h"
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#include "glassert.h"
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#include "sparrowrenderer.h"
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#define BUFFER_OFFSET(i) ((char *)NULL + (i))
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SkyboxModule::SkyboxModule(Texture* myCubeMap)
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{
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cubeMap = myCubeMap;
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glAssert(glGenVertexArrays(1, &vao));
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glAssert(glBindVertexArray(vao));
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glAssert(glGenBuffers(2, vbos));
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glAssert(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbos[0]));
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glAssert(glBufferData(GL_ELEMENT_ARRAY_BUFFER, 36 * sizeof(GLubyte), skyboxIndices, GL_STATIC_DRAW));
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glAssert(glBindBuffer(GL_ARRAY_BUFFER, vbos[1]));
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glAssert(glBufferData(GL_ARRAY_BUFFER, 24 * sizeof(GLfloat), skyboxVertices, GL_STATIC_DRAW));
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if(SparrowRenderer::isModernOpenGLAvailable())
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{
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renderTarget = FrameBuffer::screen;
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shader = new Shader(vertSource, fragSource);
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mvpLocation = shader->getLocation("MVP");
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}
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glAssert(glBindVertexArray(0));
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}
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SkyboxModule::~SkyboxModule()
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{
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if(SparrowRenderer::isModernOpenGLAvailable())
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{
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glAssert(glDeleteVertexArrays(1, &vao));
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glAssert(glDeleteBuffers(2, vbos));
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}
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}
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void SkyboxModule::renderGL(Camera* myCamera, Scene* scene)
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{
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glm::mat4 viewMatrix = glm::mat4(glm::mat3(myCamera->getViewMatrix()));
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glm::mat4 projectionMatrix = myCamera->getProjectionMatrix();
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glAssert(glDisable(GL_CULL_FACE));
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glAssert(glDepthMask(GL_FALSE));
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if(!SparrowRenderer::isModernOpenGLAvailable())
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{
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glAssert(glMatrixMode(GL_MODELVIEW));
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glAssert(glLoadMatrixf(glm::value_ptr(viewMatrix)));
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glAssert(glMatrixMode(GL_PROJECTION));
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glAssert(glLoadMatrixf(glm::value_ptr(projectionMatrix)));
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}
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else
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{
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renderTarget->bindFBO();
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shader->bind();
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shader->bindMat4(mvpLocation, projectionMatrix * viewMatrix);
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}
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cubeMap->bind(0);
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glAssert(glBindVertexArray(vao));
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glAssert(glBindBuffer(GL_ARRAY_BUFFER, vbos[1]));
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if(SparrowRenderer::isModernOpenGLAvailable())
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{
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glAssert(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), BUFFER_OFFSET(0)));
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glAssert(glEnableVertexAttribArray(0));
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}
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else
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{
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glAssert(glDisable(GL_LIGHTING));
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glAssert(glEnable(GL_TEXTURE_CUBE_MAP));
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glAssert(glEnableClientState(GL_VERTEX_ARRAY));
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glAssert(glVertexPointer(3, GL_FLOAT, 0, BUFFER_OFFSET(0)));
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glAssert(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
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glAssert(glTexCoordPointer(3, GL_FLOAT, 0, BUFFER_OFFSET(0)));
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}
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glAssert(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbos[0]));
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glAssert(glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, NULL));
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glAssert(glBindVertexArray(0));
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if(!SparrowRenderer::isModernOpenGLAvailable())
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{
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glAssert(glEnable(GL_LIGHTING));
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glAssert(glDisable(GL_TEXTURE_CUBE_MAP));
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glAssert(glDisableClientState(GL_VERTEX_ARRAY));
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glAssert(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
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}
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glAssert(glEnable(GL_CULL_FACE));
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glAssert(glDepthMask(GL_TRUE));
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}
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void SkyboxModule::setRenderTarget(const FrameBuffer* target)
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{
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if(target != NULL)
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renderTarget = target;
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}
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const GLfloat SkyboxModule::skyboxVertices[] = {
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-1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, -1.0f,
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-1.0f, -1.0f, 1.0f,
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-1.0f, -1.0f, -1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, -1.0f,
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1.0f, -1.0f, 1.0f,
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1.0f, -1.0f, -1.0f
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};
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const GLubyte SkyboxModule::skyboxIndices[] = {
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0, 6, 2,
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0, 4, 6,
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1, 3, 5,
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3, 7, 5,
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0, 3, 1,
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0, 2, 3,
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4, 5, 6,
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5, 7, 6,
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0, 5, 4,
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0, 1, 5,
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2, 6, 3,
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6, 7, 3
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};
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const std::string SkyboxModule::vertSource =
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"#version 330 core\n\
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layout(location = 0)in vec3 inPosition;\n\
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out vec3 varTexCoord;\n\
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uniform mat4 MVP;\n\
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void main()\n\
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{\n\
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gl_Position = MVP * vec4(inPosition, 1.0);\n\
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varTexCoord = inPosition;\n\
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}\n";
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const std::string SkyboxModule::fragSource =
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"#version 330 core\n\
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in vec3 varTexCoord;\n\
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out vec4 outColor;\n\
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uniform samplerCube skybox;\n\
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void main()\n\
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{\n\
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outColor = texture(skybox, varTexCoord);\n\
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}\n";
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