26 lines
745 B
C++
26 lines
745 B
C++
#ifndef LIGHT_H
|
|
#define LIGHT_H
|
|
|
|
#include <glm/vec3.hpp>
|
|
|
|
class Light
|
|
{
|
|
private:
|
|
// standard attributes
|
|
glm::vec3 position;
|
|
glm::vec3 direction;
|
|
float angle;
|
|
glm::vec3 color;
|
|
|
|
// shadowmap attributes
|
|
bool shadowCaster;
|
|
// Shadowmap fbo
|
|
public:
|
|
Light();
|
|
void initDirectionnalLight(glm::vec3 dir = glm::vec3(1, 0, 0), glm::vec3 lightColor = glm::vec3(1), bool isShadowCaster = false);
|
|
void initPointLight(glm::vec3 pos = glm::vec3(0), glm::vec3 lightColor = glm::vec3(1), bool isShadowCaster = false);
|
|
void initSpotLight(glm::vec3 pos = glm::vec3(0), glm::vec3 dir = glm::vec3(1, 0, 0), float spotAngle = 360, glm::vec3 lightColor = glm::vec3(1), bool isShadowCaster = false);
|
|
};
|
|
|
|
#endif // LIGHT_H
|