65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#ifndef SPARROWRENDERER_H
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#define SPARROWRENDERER_H
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#include <vector>
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#include <string>
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#include <glm/vec3.hpp>
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class Camera;
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class Module;
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class Scene;
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class SparrowRenderer
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{
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public:
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SparrowRenderer() :
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camera(NULL),
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scene(NULL),
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clearColor(0)
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{}
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// main methods
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void initGL(int width, int height, bool forceCrappy = false);
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void destroyGL();
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void resizeGL(int width, int height);
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void renderGL();
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static bool isModernOpenGLAvailable();
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void setClearColor(glm::vec3 color) {clearColor=color;}
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// clock methods
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double getFPS();
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double getModuleTime(int moduleId);
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// modules methods
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void addModule(Module* myModule, std::string name);
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int getNbModules();
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// camera methods
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void setCamera(Camera* myCamera);
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Camera* getCamera();
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// scene methods
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void setScene(Scene* myScene);
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Scene* getScene();
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protected:
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typedef struct s_moduleNode{
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Module* module;
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std::string name;
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bool isEnabled;
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double seconds;
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s_moduleNode(Module* myModule, const std::string &myName) : module(myModule), name(myName), isEnabled(true) {}
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} ModuleNode;
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Camera* camera;
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Scene* scene;
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std::vector<ModuleNode> modules;
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static bool modernOpenglAvailable;
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glm::vec3 clearColor;
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std::vector<ModuleNode>::iterator getModuleNode(std::string name);
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};
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#endif // SPARROWRENDERER_H
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