SparrowRenderer/shaders/shadow.vert.glsl
2016-05-15 15:21:57 +02:00

16 lines
264 B
GLSL

layout(location = 0) in vec3 inPosition;
#ifdef ALPHA_MASK
layout(location = 2) in vec2 inTexCoord;
out vec2 varTexCoord;
#endif
uniform mat4 MVP;
void main()
{
#ifdef ALPHA_MASK
varTexCoord = inTexCoord.xy;
#endif
gl_Position = MVP * vec4(inPosition, 1.0);
}