15 lines
325 B
C++
15 lines
325 B
C++
#include "lights.h"
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#include "shader.h"
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void Lights::addLight(const glm::vec3 &myPosition, const glm::vec3 myColor)
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{
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Light l;
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l.position = myPosition;
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l.color = myColor;
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}
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void Lights::bind(GLuint location, Shader* shader)
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{
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//shader->bindVec3Array(location, (glm::vec3*)lights.data(), lights.size()*2);
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}
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