SparrowRenderer/myglwidget.cpp
2015-06-22 01:57:02 +02:00

64 lines
1.5 KiB
C++

#include <glew/glew.h>
#include "myglwidget.h"
#include "sparrowrenderer.h"
#include "glassert.h"
#include <iostream>
#include <glm/glm.hpp>
MyGLWidget::MyGLWidget(QWidget *parent) :
QGLWidget(parent),
renderer(NULL)
{
}
MyGLWidget::~MyGLWidget()
{
if(renderer != NULL)
delete(renderer);
}
void MyGLWidget::initializeGL()
{
makeCurrent();
GLenum err = glewInit(); // init and check glew
if (GLEW_OK != err)
{
std::cerr << "Warning: glewInit failed!" << std::endl;
}
if (!GLEW_ARB_vertex_program ||
!GLEW_ARB_fragment_program ||
!GLEW_ARB_texture_float ||
!GLEW_ARB_draw_buffers ||
!GLEW_ARB_framebuffer_object)
{
std::cerr << "Warning: Shaders not supported!" << std::endl;
}
std::cout << "OpenGL version " << glGetString(GL_VERSION) << std::endl;
std::cout << "GLSL version " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
std::cout.flush();
glAssert(glEnable(GL_DEPTH_TEST));
glAssert(glEnable(GL_CULL_FACE));
glAssert(glEnable(GL_TEXTURE_2D));
glAssert(glViewport(0, 0, width(), height()));
renderer = new SparrowRenderer(width(), height());
}
void MyGLWidget::resizeGL(int width, int height)
{
glAssert(glViewport(0, 0, width, height));
renderer->resize(width, height);
updateGL();
}
void MyGLWidget::paintGL()
{
glAssert(glClearColor(0.60, 0.65, 0.75, 1.0));
glAssert(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
renderer->render();
}