SparrowRenderer/scene.cpp
2015-06-22 01:57:02 +02:00

48 lines
973 B
C++

#include "scene.h"
#include "glassert.h"
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include "camera.h"
Scene::Scene()
{
}
Scene::~Scene()
{
for(Entity* e : entities)
delete(e);
}
void Scene::addEntity(Mesh& mesh, Material& mat)
{
entities.push_back(new Entity(NULL, mesh, mat));
}
void Scene::addEntity(Mesh& mesh)
{
Material default_material = Material();
entities.push_back(new Entity(NULL, mesh, default_material));
}
void Scene::drawEntities(GLuint programId)
{
glm::mat4 viewMatrix = camera->getViewMatrix();
glm::mat4 projectionMatrix = camera->getProjectionMatrix();
glAssert(GLuint viewMatrixUniform = glGetUniformLocation(programId, "viewMatrix"));
glAssert(glUniformMatrix4fv(viewMatrixUniform, 1, GL_FALSE, glm::value_ptr(viewMatrix)));
for(Entity* e : entities)
e->mesh.draw();
}
void Scene::setCamera(Camera* myCamera)
{
camera = myCamera;
}
Camera* Scene::getCamera()
{
return camera;
}