SparrowRenderer/skyboxmaterial.h

19 lines
309 B
C++

#ifndef SKYBOXMATERIAL_H
#define SKYBOXMATERIAL_H
#include "material.h"
class Texture;
class SkyBoxMaterial : public Material
{
public:
SkyBoxMaterial(Shader* myShader, const std::string filenames[6]);
virtual void bindAttributes();
private:
Texture* skyboxTex;
};
#endif // SKYBOXMATERIAL_H