34 lines
984 B
C++
34 lines
984 B
C++
#ifndef LIGHT_H
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#define LIGHT_H
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#include <glm/vec3.hpp>
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class Light
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{
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private:
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// standard attributes
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glm::vec3 position;
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glm::vec3 direction;
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float angle; // spotlight not supported yet
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glm::vec3 color;
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bool isDir;
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// shadowmap attributes
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bool shadowCaster;
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// Shadowmap fbo
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public:
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Light();
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void initDirectionnalLight(glm::vec3 dir = glm::vec3(1, 0, 0), glm::vec3 lightColor = glm::vec3(1), bool isShadowCaster = false);
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void initPointLight(glm::vec3 pos = glm::vec3(0), glm::vec3 lightColor = glm::vec3(1), bool isShadowCaster = false);
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// spotlight not supported yet
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//void initSpotLight(glm::vec3 pos = glm::vec3(0), glm::vec3 dir = glm::vec3(1, 0, 0), float spotAngle = 360, glm::vec3 lightColor = glm::vec3(1), bool isShadowCaster = false);
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bool isDirectionnal();
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glm::vec3 getDir() {return direction;}
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glm::vec3 getPos() {return position;}
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glm::vec3 getColor() {return color;}
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};
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#endif // LIGHT_H
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