SparrowRenderer/shaders/debug.frag.glsl

19 lines
283 B
GLSL

#version 330 core
in vec2 varTexCoord;
// LIGHT BUFFER
uniform sampler2DRect debuggedBuffer;
// OUTPUT LIGHT
layout(location = 0)out vec4 outColor;
// MAIN PROGRAM
void main(void) {
vec4 texel = texture(debuggedBuffer, varTexCoord);
outColor = vec4(texel.rgb, 1.0);
}