14 lines
195 B
GLSL
14 lines
195 B
GLSL
#version 330 core
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layout(location = 0)in vec3 inPosition;
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out vec3 varTexCoord;
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uniform mat4 MVP;
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void main()
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{
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gl_Position = MVP * vec4(inPosition, 1.0);
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varTexCoord = inPosition;
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}
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