SparrowRenderer/shaders/posteffect.frag.glsl
2015-12-19 00:16:28 +01:00

13 lines
226 B
GLSL

#version 330 core
uniform sampler2DRect colorSampler;
uniform sampler2DRect depthSampler;
in ivec2 varTexCoord;
layout(location = 0)out vec4 outColor;
void main(void) {
outColor = texelFetch(colorSampler, varTexCoord);
}