SparrowRenderer/shaders/posteffect.vert.glsl
2015-12-19 00:16:28 +01:00

13 lines
199 B
GLSL

#version 330 core
uniform mat4 MVP;
out vec2 varTexCoord;
layout(location = 0)in vec3 inPosition;
void main(void) {
varTexCoord = inPosition.xy;
gl_Position = MVP * vec4(inPosition, 1.0);
}