24 lines
377 B
GLSL
24 lines
377 B
GLSL
layout(location = 0) in vec3 inPosition;
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#ifdef ALPHA_MASK
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layout(location = 2) in vec2 inTexCoord;
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out vec2 varTexCoord;
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#endif
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#ifndef POINT_LIGHT
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uniform mat4 MVP;
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#endif
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void main()
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{
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#ifdef ALPHA_MASK
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varTexCoord = inTexCoord.xy;
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#endif
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#ifdef POINT_LIGHT
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gl_Position = vec4(inPosition, 1.0);
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#else
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gl_Position = MVP * vec4(inPosition, 1.0);
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#endif
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}
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