SparrowRenderer/shaders/gui.vert.glsl
2016-07-22 12:10:40 +02:00

19 lines
357 B
GLSL

layout(location = 0)in vec2 inPosition;
#ifdef TEXTURABLE
layout(location = 2)in vec2 inTexCoord;
out vec2 texCoord;
#endif
uniform mat4 transformMatrix;
uniform mat4 orthoMatrix;
uniform float depth;
void main(void) {
#ifdef TEXTURABLE
texCoord = inTexCoord;
#endif
gl_Position = orthoMatrix * transformMatrix * vec4(inPosition, depth, 1.0);
}