SparrowRenderer/entity.h
2015-07-02 19:29:05 +02:00

26 lines
522 B
C++

#ifndef ENTITY_H
#define ENTITY_H
#include "glm/mat4x4.hpp"
class Mesh;
class Material;
class Shader;
class Entity
{
protected:
Entity* parent;
Mesh* mesh;
Material* mat;
glm::mat4 modelMatrix;
public:
Entity(Entity* myParent, Mesh* myMesh, Material* myMat) : parent(myParent), mesh(myMesh), mat(myMat) {}
virtual void draw(const glm::mat4 viewMatrix, const glm::mat4 projectionMatrix);
glm::mat4* getTransform();
Shader* getShader();
Material* getMaterial();
};
#endif // ENTITY_H