13 lines
243 B
GLSL
13 lines
243 B
GLSL
#version 330 core
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uniform sampler2DRect colorSampler;
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uniform vec3 minMaxMean;
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layout(location = 0)out vec4 outColor;
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void main(void) {
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ivec2 pos = ivec2(gl_FragCoord.xy);
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outColor = vec4(texelFetch(colorSampler, pos).xyz, 1.0);
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}
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