36 lines
726 B
C++
36 lines
726 B
C++
#ifndef SKYBOXMODULE_H
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#define SKYBOXMODULE_H
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#include <glew/glew.h>
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#include "module.h"
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#include <string>
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class Shader;
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class Texture;
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class SkyboxModule : public Module
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{
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static const GLfloat skyboxVertices[];
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static const std::string vertSource;
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static const std::string fragSource;
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// modern opengl variables
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GLuint vao;
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GLuint vbo;
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GLuint mvpLocation;
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Shader* shader;
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Texture* cubeMap;
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//crappy opengl variables
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GLuint displayList;
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void drawCube();
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public:
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SkyboxModule(Texture* myCubeMap);
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~SkyboxModule();
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virtual void renderGL(Camera* myCamera, Scene* scene = NULL);
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virtual bool requiresModernOpenGL() {return false;}
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};
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#endif // SKYBOXMODULE_H
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