SparrowRenderer/skyboxmaterial.cpp

13 lines
259 B
C++

#include "skyboxmaterial.h"
#include "texture.h"
SkyBoxMaterial::SkyBoxMaterial(Shader* myShader, const QString filenames[6]) : Material(myShader)
{
skyboxTex = new Texture(filenames);
}
void SkyBoxMaterial::bindAttributes()
{
skyboxTex->bind(0);
}