SparrowRenderer/framebuffer.cpp

51 lines
974 B
C++

#include "framebuffer.h"
#include "texture.h"
#include "glassert.h"
const FrameBuffer* FrameBuffer::screen = new FrameBuffer(0);
FrameBuffer::FrameBuffer()
{
glAssert(glGenFramebuffers(1, &fbo));
}
FrameBuffer::~FrameBuffer()
{
if(fbo != 0)
glAssert(glDeleteFramebuffers(1, &fbo));
}
void FrameBuffer::addTexture(Texture* tex, GLenum attachment)
{
if(fbo != 0)
{
textures.push_back(tex);
bindFBO();
glAssert(glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, tex->getTarget(), tex->getId(), 0));
attachments.push_back(attachment);
}
}
void FrameBuffer::initGL()
{
if(fbo != 0)
{
bindFBO();
glAssert(glDrawBuffers(attachments.size(), attachments.data()));
}
}
void FrameBuffer::bindFBO() const
{
glAssert(glBindFramebuffer(GL_FRAMEBUFFER, fbo));
}
Texture* FrameBuffer::getTexture(int texId)
{
if(fbo != 0)
return textures[texId];
else
return NULL;
}