SparrowRenderer/skyboxmaterial.cpp

18 lines
323 B
C++

#include "skyboxmaterial.h"
#include "texture.h"
SkyBoxMaterial::SkyBoxMaterial(Shader* myShader, const std::string filenames[6]) : Material(myShader)
{
skyboxTex = new Texture(filenames);
}
void SkyBoxMaterial::bindAttributes()
{
skyboxTex->bind(0);
}
bool SkyBoxMaterial::requireLights()
{
return false;
}