52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#include "sparrowrenderer.h"
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#include <glew/glew.h>
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#include <iostream>
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#include "glassert.h"
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#include "camera.h"
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SparrowRenderer::SparrowRenderer(int width, int height)
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{
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glewExperimental = GL_TRUE;
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GLenum err = glewInit();
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if (GLEW_OK != err)
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{
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std::cerr << "Warning: glewInit failed!" << std::endl;
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}
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if (!GLEW_ARB_vertex_program ||
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!GLEW_ARB_fragment_program ||
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!GLEW_ARB_texture_float ||
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!GLEW_ARB_draw_buffers ||
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!GLEW_ARB_framebuffer_object)
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{
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std::cerr << "Warning: Shaders not supported!" << std::endl;
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}
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std::cout << "OpenGL version " << glGetString(GL_VERSION) << std::endl;
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std::cout << "GLSL version " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
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glAssert(glEnable(GL_DEPTH_TEST));
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glAssert(glEnable(GL_CULL_FACE));
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glAssert(glEnable(GL_TEXTURE_2D));
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glAssert(glViewport(0, 0, width, height));
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}
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void SparrowRenderer::setScene(Scene* myScene)
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{
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scene = myScene;
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}
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void SparrowRenderer::resize(int width, int height)
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{
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glAssert(glViewport(0, 0, width, height));
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if(scene != NULL)
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scene->getCamera()->resize(width, height);
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}
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void SparrowRenderer::render()
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{
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glAssert(glClearColor(0.60, 0.65, 0.75, 1.0));
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glAssert(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
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if(scene != NULL)
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scene->drawAll();
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}
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