SparrowRenderer/shaders/debug.vert.glsl

14 lines
254 B
GLSL

#version 330 core
layout(location = 0)in vec2 inPosition;
uniform vec2 origin;
uniform vec2 size;
out vec2 varTexCoord;
void main(void) {
varTexCoord = (inPosition + vec2(1.0))/2.0;
gl_Position = vec4(origin + inPosition * size, 0.0, 1.0);
}