14 lines
254 B
GLSL
14 lines
254 B
GLSL
#version 330 core
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layout(location = 0)in vec2 inPosition;
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uniform vec2 origin;
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uniform vec2 size;
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out vec2 varTexCoord;
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void main(void) {
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varTexCoord = (inPosition + vec2(1.0))/2.0;
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gl_Position = vec4(origin + inPosition * size, 0.0, 1.0);
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}
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