36 lines
763 B
C++
36 lines
763 B
C++
#ifndef POSTEFFECTMODULE_H
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#define POSTEFFECTMODULE_H
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#include <glew/glew.h>
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#include "module.h"
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class Shader;
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class FrameBuffer;
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class PostEffectModule : public Module
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{
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GLuint vao;
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GLuint vbo;
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FrameBuffer* inputFBO;
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const FrameBuffer* outputFBO;
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Shader* shader;
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GLuint colorLocation;
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GLuint depthLocation;
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static const GLfloat vertices[];
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enum Buffers {COLOR_BUFFER, DEPTH_BUFFER};
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public:
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PostEffectModule(int width, int height);
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~PostEffectModule();
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virtual void renderGL(Camera* myCamera, Scene* scene);
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FrameBuffer* getInputFBO() {return inputFBO;}
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void setRenderTarget(FrameBuffer* renderTarget) {outputFBO = renderTarget;}
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void setShader(Shader* myShader);
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};
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#endif // POSTEFFECTMODULE_H
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