SparrowRenderer/src/texture.h

51 lines
1.2 KiB
C++

#ifndef TEXTURE_H
#define TEXTURE_H
#include "glew.h"
#include <string>
class Image;
class Texture
{
private:
GLuint texId;
GLenum m_target;
GLenum m_format;
GLenum m_internal_format;
int m_width;
int m_height;
GLenum m_dataType;
void initPixels(Image* myImage, GLenum textureSlot);
public:
// creates a 2D texture from perlin noise
Texture();
// creates an empty 2D texture
Texture(GLenum format = GL_RGBA,
GLenum internal_format = GL_RGBA,
int width = 512,
int height = 512,
GLenum dataType = GL_UNSIGNED_BYTE,
GLenum texTarget = GL_TEXTURE_2D);
// creates a standard texture from an image
Texture(Image* myImage);
// creates a cubeMap from 6 images
Texture(Image* myCubemapImages[6]);
// creates a texture from another
Texture(Texture* tex, bool halfDim = false);
~Texture();
void bind(int slot);
GLuint getId() {return texId;}
GLenum getTarget() {return m_target;}
void setWrap(GLint wrap);
void setFiltering(GLint filter);
bool isCubeMap() {return m_target == GL_TEXTURE_CUBE_MAP;}
int getWidth() {return m_width;}
int getHeight() {return m_height;}
};
#endif // TEXTURE_H