SparrowRenderer/shaders/skybox.vert.glsl

18 lines
315 B
GLSL

#version 330 core
layout(location = 0)in vec3 inPosition;
out vec3 varTexCoord;
out vec4 posInView;
uniform mat4 projectionMatrix;
uniform mat4 modelViewMatrix;
void main()
{
posInView = modelViewMatrix * vec4(inPosition, 1);
gl_Position = projectionMatrix * posInView;
varTexCoord = inPosition;
}