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SparrowRenderer/shaders
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Anselme FRANÇOIS cbefe4f86e enhanced texture class, added PCF to shadowmapping
2016-06-11 13:50:58 +02:00
..
bloom.frag.glsl
removed all the #version 330 core lines in shader
2016-02-20 14:22:34 +01:00
blur.frag.glsl
removed all the #version 330 core lines in shader
2016-02-20 14:22:34 +01:00
forward.frag.glsl
enhanced texture class, added PCF to shadowmapping
2016-06-11 13:50:58 +02:00
forward.vert.glsl
multiple fixes and shadows shaders are now in files
2016-05-15 15:21:57 +02:00
gbuffer.frag.glsl
removed all the #version 330 core lines in shader
2016-02-20 14:22:34 +01:00
gbuffer.vert.glsl
removed all the #version 330 core lines in shader
2016-02-20 14:22:34 +01:00
hdr.frag.glsl
removed all the #version 330 core lines in shader
2016-02-20 14:22:34 +01:00
luminance.frag.glsl
removed all the #version 330 core lines in shader
2016-02-20 14:22:34 +01:00
reduction.frag.glsl
removed all the #version 330 core lines in shader
2016-02-20 14:22:34 +01:00
shadow.frag.glsl
multiple fixes and shadows shaders are now in files
2016-05-15 15:21:57 +02:00
shadow.vert.glsl
multiple fixes and shadows shaders are now in files
2016-05-15 15:21:57 +02:00
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