41 lines
898 B
C++
41 lines
898 B
C++
#ifndef SKYBOXMODULE_H
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#define SKYBOXMODULE_H
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#include "opengl.h"
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#include "module.h"
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#include <string>
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class Shader;
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class Texture;
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class FrameBuffer;
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class SkyboxModule : public Module
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{
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static const GLfloat skyboxVertices[];
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static const GLubyte skyboxIndices[];
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static const std::string vertSource;
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static const std::string fragSource;
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int width;
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int height;
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// modern opengl variables
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GLuint vao;
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GLuint vbos[2];
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GLuint mvpLocation;
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Shader* shader;
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Texture* cubeMap;
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const FrameBuffer* renderTarget;
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public:
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SkyboxModule(Texture* myCubeMap);
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~SkyboxModule();
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virtual void renderGL(Camera* myCamera, Scene* scene = NULL);
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virtual bool requiresModernOpenGL() {return false;}
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virtual void resize(int w, int h) {width = w; height = h;}
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void setRenderTarget(const FrameBuffer* target);
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};
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#endif // SKYBOXMODULE_H
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