35 lines
745 B
C++
35 lines
745 B
C++
#ifndef PHONGMATERIAL_H
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#define PHONGMATERIAL_H
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#include "material.h"
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#include "glm/vec3.hpp"
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class Texture;
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class PhongMaterial : public Material
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{
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public:
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glm::vec3 emission;
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glm::vec3 diffuse;
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glm::vec3 specular;
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float shininess;
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Texture* diffuse_texture;
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Texture* normal_map;
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PhongMaterial() : emission(0), diffuse(0.5f), specular(0.5f), shininess(10), diffuse_texture(NULL)
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{
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updateShader();
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}
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PhongMaterial(glm::vec3 myKd, glm::vec3 myKs, float myNs) : emission(0), diffuse(myKd), specular(myKs), shininess(myNs), diffuse_texture(NULL)
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{
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updateShader();
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}
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virtual void bindAttributes();
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void setTexture(Texture* myTexture);
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void updateShader();
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};
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#endif // PHONGMATERIAL_H
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