SparrowRenderer/shaders/skybox.vert.glsl

14 lines
195 B
GLSL

#version 330 core
layout(location = 0)in vec3 inPosition;
out vec3 varTexCoord;
uniform mat4 MVP;
void main()
{
gl_Position = MVP * vec4(inPosition, 1.0);
varTexCoord = inPosition;
}