Commit 02b3636a by Thomas Brandého

clear map diffs on reset

parent b18219f7
......@@ -58,7 +58,7 @@ public:
void pushPlayerAction(PlayerDiff p_diff);
void clearAllPlayerAction(std::string id);
void clearMapDiffs(){m_mapdiffs.clear();}
unsigned int getCurrentTurn(){return m_current_turn_id;}
void filterMapDiff();
......
......@@ -33,6 +33,7 @@ void Server::destroy()
void Server::resetMap(){
m_map->resetSpawns();
m_map->clearMapDiffs();
m_map->setMapData(MapKoban::getTestMap());
m_map->addSpawn(sf::Vector2i(3, 3));
m_map->addSpawn(sf::Vector2i(4, 3));
......
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