added events interaction and look around in villages
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a9a925ca47
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@ -177,10 +177,44 @@ QString RPGModule::getTerrainName(int type)
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}
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}
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Village* RPGModule::getVillage(RPGCharacter *c)
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{
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for(Village &v : villages)
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{
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if(v.x == c->x && v.y == c->y)
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return &v;
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}
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return NULL;
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}
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QString RPGModule::lookAt(RPGCharacter *c, QString target)
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{
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if(target.compare("around") == 0)
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return QString("%1 is in %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x][c->y]));
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{
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int terrain = WORLDMAP[c->x][c->y];
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if(terrain == VILLAGE)
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{
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Village *v = getVillage(c);
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if(v == NULL)
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return QString("%1 is in an unknown village").arg(c->pseudo);
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QString str = QString("%1 is in %2").arg(c->pseudo).arg(v->name);
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QString evStr;
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bool first = true;
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for(Event &e : v->events)
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{
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if(first)
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first = false;
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else
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evStr += ", ";
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evStr += e.name;
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}
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if(!first)
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str += ", you can see " + evStr;
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return str;
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}
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else
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return QString("%1 is in %2").arg(c->pseudo).arg(getTerrainName(terrain));
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}
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else if(target.compare("north") == 0 || target.compare("n") == 0)
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return QString("%1 looks north and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x-1][c->y]));
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else if(target.compare("south") == 0 || target.compare("s") == 0)
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@ -193,6 +227,22 @@ QString RPGModule::lookAt(RPGCharacter *c, QString target)
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return QString("%1 is not a valid target").arg(target);
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}
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QString RPGModule::eventInteract(RPGCharacter *c, QString target)
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{
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Village *v = getVillage(c);
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if(v != NULL)
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{
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for(Event &e : v->events)
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{
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if(e.name.compare(target) == 0)
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{
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return e.description;
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}
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}
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}
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return QString("%1 is not a valid target").arg(target);
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}
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QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
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{
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char terrainType = WORLDMAP[c->x][c->y];
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@ -401,10 +451,18 @@ bool RPGModule::messageHandler(Message msg)
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else if(msg.args.startsWith("go "))
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{
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QStringList paramList = msg.args.split(' ');
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if(charOnline.count(src) > 0 && paramList.size() == 2)
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if(charOnline.count(src) > 0)
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{
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answer = say(playerTravel(charOnline[src], paramList[1], false));
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return true;
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if(paramList.size() == 2)
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{
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answer = say(playerTravel(charOnline[src], paramList[1], false));
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return true;
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}
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else if(paramList.size() == 3 && paramList[1].compare("to") == 0)
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{
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answer = say(eventInteract(charOnline[src], paramList[2]));
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return true;
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}
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}
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}
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else if(msg.args.startsWith("travel "))
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@ -56,6 +56,8 @@ struct Event
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ROLEPLAY
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};
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QString lookAt();
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QString name;
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QString description;
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Type type;
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@ -180,7 +182,9 @@ public:
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void initVillages();
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void playerJoin(User* user, RPGCharacter *c);
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void playerLeave(User* user);
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Village* getVillage(RPGCharacter *c);
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QString lookAt(RPGCharacter *c, QString target);
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QString eventInteract(RPGCharacter *c, QString target);
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QString playerTravel(RPGCharacter *c, QString dir, bool repeat=false);
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QString getTerrainName(int type);
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