fixed issue with character register
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@ -40,8 +40,11 @@ bool RPGModule::messageHandler(Message msg)
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if(charList.get(paramList[2].toStdString()) != NULL)
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if(charList.get(paramList[2].toStdString()) != NULL)
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answer = privateSay(QString("ERROR : Character name \"%1\" already exists").arg(paramList[2]), msg.nick);
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answer = privateSay(QString("ERROR : Character name \"%1\" already exists").arg(paramList[2]), msg.nick);
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else
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else
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{
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answer = privateSay(QString("successfully created the character \"%1\"").arg(paramList[2]), msg.nick);
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charList.add(paramList[2].toStdString(), new RPGCharacter(paramList[2], paramList[3]));
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charList.add(paramList[2].toStdString(), new RPGCharacter(paramList[2], paramList[3]));
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}
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}
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}
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return true;
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return true;
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}
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}
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else if(msg.args.startsWith("!rpg join ") == 0 && !msg.target.contains(getChan()))
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else if(msg.args.startsWith("!rpg join ") == 0 && !msg.target.contains(getChan()))
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