fixed coordinates bug
This commit is contained in:
parent
806efbcba0
commit
aa8e420af5
@ -191,7 +191,7 @@ QString RPGModule::lookAt(RPGCharacter *c, QString target)
|
|||||||
{
|
{
|
||||||
if(target.compare("around") == 0)
|
if(target.compare("around") == 0)
|
||||||
{
|
{
|
||||||
int terrain = WORLDMAP[c->x][c->y];
|
int terrain = WORLDMAP[c->y][c->x];
|
||||||
if(terrain == VILLAGE)
|
if(terrain == VILLAGE)
|
||||||
{
|
{
|
||||||
Village *v = getVillage(c);
|
Village *v = getVillage(c);
|
||||||
@ -216,13 +216,13 @@ QString RPGModule::lookAt(RPGCharacter *c, QString target)
|
|||||||
return QString("%1 is in %2").arg(c->pseudo).arg(getTerrainName(terrain));
|
return QString("%1 is in %2").arg(c->pseudo).arg(getTerrainName(terrain));
|
||||||
}
|
}
|
||||||
else if(target.compare("north") == 0 || target.compare("n") == 0)
|
else if(target.compare("north") == 0 || target.compare("n") == 0)
|
||||||
return QString("%1 looks north and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x-1][c->y]));
|
return QString("%1 looks north and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->y-1][c->x]));
|
||||||
else if(target.compare("south") == 0 || target.compare("s") == 0)
|
else if(target.compare("south") == 0 || target.compare("s") == 0)
|
||||||
return QString("%1 looks south and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x+1][c->y]));
|
return QString("%1 looks south and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->y+1][c->x]));
|
||||||
else if(target.compare("west") == 0 || target.compare("w") == 0)
|
else if(target.compare("west") == 0 || target.compare("w") == 0)
|
||||||
return QString("%1 looks west and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x][c->y-1]));
|
return QString("%1 looks west and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->y][c->x-1]));
|
||||||
else if(target.compare("east") == 0 || target.compare("e") == 0)
|
else if(target.compare("east") == 0 || target.compare("e") == 0)
|
||||||
return QString("%1 looks east and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->x][c->y+1]));
|
return QString("%1 looks east and sees %2").arg(c->pseudo).arg(getTerrainName(WORLDMAP[c->y][c->x+1]));
|
||||||
else
|
else
|
||||||
return QString("%1 is not a valid target").arg(target);
|
return QString("%1 is not a valid target").arg(target);
|
||||||
}
|
}
|
||||||
@ -245,7 +245,7 @@ QString RPGModule::eventInteract(RPGCharacter *c, QString target)
|
|||||||
|
|
||||||
QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
|
QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
|
||||||
{
|
{
|
||||||
char terrainType = WORLDMAP[c->x][c->y];
|
char terrainType = WORLDMAP[c->y][c->x];
|
||||||
QString direction;
|
QString direction;
|
||||||
QString currentArea = getTerrainName(terrainType);
|
QString currentArea = getTerrainName(terrainType);
|
||||||
bool blocked = false;
|
bool blocked = false;
|
||||||
@ -255,7 +255,7 @@ QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
|
|||||||
{
|
{
|
||||||
if(dir.compare("north") == 0 || dir.compare("n") == 0)
|
if(dir.compare("north") == 0 || dir.compare("n") == 0)
|
||||||
{
|
{
|
||||||
bool isDiff = repeat && terrainType != WORLDMAP[c->x-1][c->y];
|
bool isDiff = repeat && terrainType != WORLDMAP[c->y-1][c->x];
|
||||||
if(c->y == 0 || (isDiff && dist != 0))
|
if(c->y == 0 || (isDiff && dist != 0))
|
||||||
blocked = true;
|
blocked = true;
|
||||||
else
|
else
|
||||||
@ -269,7 +269,7 @@ QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
|
|||||||
}
|
}
|
||||||
else if(dir.compare("south") == 0 || dir.compare("s") == 0)
|
else if(dir.compare("south") == 0 || dir.compare("s") == 0)
|
||||||
{
|
{
|
||||||
bool isDiff = repeat && terrainType != WORLDMAP[c->x+1][c->y];
|
bool isDiff = repeat && terrainType != WORLDMAP[c->y+1][c->x];
|
||||||
if(c->y == 24 || (isDiff && dist != 0))
|
if(c->y == 24 || (isDiff && dist != 0))
|
||||||
blocked = true;
|
blocked = true;
|
||||||
else
|
else
|
||||||
@ -283,7 +283,7 @@ QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
|
|||||||
}
|
}
|
||||||
else if(dir.compare("west") == 0 || dir.compare("w") == 0)
|
else if(dir.compare("west") == 0 || dir.compare("w") == 0)
|
||||||
{
|
{
|
||||||
bool isDiff = repeat && terrainType != WORLDMAP[c->x][c->y-1];
|
bool isDiff = repeat && terrainType != WORLDMAP[c->y][c->x-1];
|
||||||
if(c->x == 0 || (isDiff && dist != 0))
|
if(c->x == 0 || (isDiff && dist != 0))
|
||||||
blocked = true;
|
blocked = true;
|
||||||
else
|
else
|
||||||
@ -297,7 +297,7 @@ QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
|
|||||||
}
|
}
|
||||||
else if(dir.compare("east") == 0 || dir.compare("e") == 0)
|
else if(dir.compare("east") == 0 || dir.compare("e") == 0)
|
||||||
{
|
{
|
||||||
bool isDiff = repeat && terrainType != WORLDMAP[c->x][c->y+1];
|
bool isDiff = repeat && terrainType != WORLDMAP[c->y][c->x+1];
|
||||||
if(c->x == 24 || (isDiff && dist != 0))
|
if(c->x == 24 || (isDiff && dist != 0))
|
||||||
blocked = true;
|
blocked = true;
|
||||||
else
|
else
|
||||||
@ -327,12 +327,12 @@ QString RPGModule::playerTravel(RPGCharacter *c, QString dir, bool repeat)
|
|||||||
return QString("%1 cannot go %2, a hill is blocking his way").arg(c->pseudo).arg(direction);
|
return QString("%1 cannot go %2, a hill is blocking his way").arg(c->pseudo).arg(direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
char newTerrainType = WORLDMAP[c->x][c->y];
|
char newTerrainType = WORLDMAP[c->y][c->x];
|
||||||
if(terrainType == newTerrainType)
|
if(terrainType == newTerrainType)
|
||||||
return QString("%1 is traveling %2 and is still in %3").arg(c->pseudo).arg(direction).arg(currentArea);
|
return QString("%1 is traveling %2 and is still in %3").arg(c->pseudo).arg(direction).arg(currentArea);
|
||||||
else
|
else
|
||||||
return QString("%1 is traveling %2, leaving %3 and entering %4")
|
return QString("%1 is traveling %2, leaving %3 and entering %4")
|
||||||
.arg(c->pseudo).arg(direction).arg(currentArea).arg(getTerrainName(WORLDMAP[c->x][c->y]));
|
.arg(c->pseudo).arg(direction).arg(currentArea).arg(getTerrainName(WORLDMAP[c->y][c->x]));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RPGModule::messageHandler(Message msg)
|
bool RPGModule::messageHandler(Message msg)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user