Pixel Wars is a programming game where two minimalistic civilizations will grow and try to annihilate each other to conquer the Pixel World. But you don't have any real-time control over the action of your units. To be victorious, you'll have to code their behaviour in C/C++, and pray for a good result.
This repository is the application project, it has several dependencies : Qt5 modules: core gui widgets opengl, glm, SparrowRenderer, and cmake for the compilation
How to Use it from the precompiled builds :
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unzip it anywhere
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the PixelWars executable is located in the bin folder
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you can now code your own Dude's behavior or map generator by placing in the respective "behaviors" and "generators" folder your compiled code in the form of a shared library, you can find an example in each folder named hello.cpp, containing the minimal code, the necessary includes, and the command line needed to compile it.
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you can find many more informations on the wiki
How to Build it from sources :
download and install git, cmake, Qt5, and a c++ compiler (gcc on Unix or MinGW on Windows)
get all required repositories :
git clone https://git.epicsparrow.com/epicsparrow/CMakeTemplate.git
git clone https://git.epicsparrow.com/epicsparrow/SparrowRenderer.git
git clone https://git.epicsparrow.com/epicsparrow/PixelWars.git
get all required dependencies, unzip this archive where you cloned the repositories : https://epicsparrow.com/media/libs/glm.zip
you can now compile the sparrow renderer :
- go in the SparrowRenderer folder
- mkdir build
- cd build
- cmake ..
- make
after that, you'll be able to compile PixelWars : (same procedure)
- go in the PixelWars folder
- mkdir build
- cd build
- cmake ..
- make
That's it ! The PixelWars executable should have been generated in the build folder