This commit is contained in:
Lendemor 2015-01-22 08:22:37 +01:00
commit 0d3143773d
5 changed files with 115 additions and 30 deletions

72
main.c
View File

@ -8,12 +8,6 @@
#include <math.h>
#include <string.h>
typedef struct{
t_dude dude1;
t_dude dude2;
int attack;
} t_fight;
// temp code
t_action purple_update(void* my_info, void* com_data, int success);
t_action orange_update(void* my_info, void* com_data, int success);
@ -56,17 +50,16 @@ void initWorld(int width, int height){
generateImg(width, height);
}
void addFight(t_dude dude, t_dude other_dude){
}
void updateTeam(t_team team){
int i;
t_action action;
for(i=0; i<team.nb_dudes; i++){
team.dudes[i].action = team.update((void*)(team.dudes[i].custom_data), (void*)(team.dudes[i].com_data), team.dudes[i].success);
}
for(i=0; i<team.nb_dudes; i++){
current_dude = team.dudes + i;
action = team.update((void*)(team.dudes[i].custom_data), (void*)(team.dudes[i].com_data), team.dudes[i].success);
handleAction(action, team.dudes+i);
handleAction(current_dude);
}
}
@ -133,6 +126,7 @@ void spawnDudes(){
new_dude.team = teams[i].team;
new_dude.inventory = -1;
new_dude.success = 1;
new_dude.dead = 0;
new_dude.ground = map[teams[i].spawn.x][teams[i].spawn.y];
new_dude.custom_data = malloc(DUDE_MEMORY);
memset(new_dude.custom_data, 0, DUDE_MEMORY);
@ -143,7 +137,8 @@ void spawnDudes(){
}
}
void handleAction(t_action action, t_dude* dude){
void handleAction(t_dude* dude){
t_action action = dude->action;
t_coord target_pos = getPos(dude->pos, action.dir);
t_pixel target = map[target_pos.x][target_pos.y];
int* nb_res;
@ -164,9 +159,28 @@ void handleAction(t_action action, t_dude* dude){
add_move(dude, target_pos);
break;
case ATTACK :
printf("forbidden action\n"); // TODO : implement that
//if(target.type == DUDE)
// addFight(dude, *((t_dude*)(target.data)));
dude->success = 0;
if( target.type == DUDE
|| target.type == SPAWN
|| target.type == WALL
|| target.type == LIBRARY
|| target.type == ROAD
){
dude->success = 1;
if(target.type == DUDE)
add_fight(dude, target_pos);
else{
if(target.type == SPAWN){
nb_res = target.data;
teams[*nb_res].spawn_food = 0;
teams[*nb_res].spawn_count = 0;
}
if(target.data != NULL)
free(target.data);
map[target_pos.x][target_pos.y].type = GRASS;
map[target_pos.x][target_pos.y].data = NULL;
}
}
break;
case PICK :
nb_res = target.data;
@ -286,18 +300,27 @@ void handleAction(t_action action, t_dude* dude){
break;
case COMMUNICATE :
switch(target.type){
// TODO : conflicts are not handled in a fair way
case DUDE :
action.com_data.flag = (action.dir+2)%4;
dude->com_data = malloc(sizeof(t_com));
*(dude->com_data) = action.com_data;
dude->success = 1;
if(dude->com_data == NULL){
dude->com_data = malloc(sizeof(t_com));
*(dude->com_data) = action.com_data;
dude->success = 1;
}else
dude->success = 0;
break;
case LIBRARY :
if(action.com_data.flag & READ){
action.com_data.flag = action.dir;
dude->com_data = malloc(sizeof(t_com));
*(dude->com_data) = action.com_data;
memcpy(dude->com_data + sizeof(int), target.data + (action.com_data.flag | 3), 32);
if(dude->com_data == NULL){
action.com_data.flag = action.dir;
dude->com_data = malloc(sizeof(t_com));
*(dude->com_data) = action.com_data;
memcpy(dude->com_data + sizeof(int), target.data + (action.com_data.flag | 3), 32);
}else{
dude->success = 0;
break;
}
}else{
memcpy(target.data + action.com_data.flag, action.com_data.data, 32);
}
@ -481,6 +504,7 @@ int MAIN
spawnDudes();
for(i=0; i<NB_TEAMS; i++)
updateTeam(teams[i]);
// resolve_fights(); // TODO : debugging
resolve_moves();
remaining_time = wait_time;

4
main.h
View File

@ -35,7 +35,9 @@ typedef struct{
int team;
int inventory;
int success;
int dead;
t_pixel ground;
t_action action;
void* custom_data;
t_com* com_data;
} t_dude;
@ -52,7 +54,7 @@ typedef struct{
void generateImg();
void handleAction(t_action action, t_dude* dude);
void handleAction(t_dude* dude);
// variables globales
t_pixel** map;

2
team.h
View File

@ -34,7 +34,7 @@ typedef struct{
enum{
BEDROCK, GRASS, TREE, BERRIES, ROCK, IRON_ORE, // nature
FOOD, WOOD, STONE, IRON, SWORD, // resources
DUDE, // humans
DUDE, DEAD_DUDE, // humans
SPAWN, WALL, ROAD, MARK, LIBRARY // buildings
};

65
tools.c
View File

@ -3,13 +3,17 @@
typedef struct{
t_dude* dude;
t_coord dst;
int ok;
} t_move;
typedef struct{
t_dude* dude;
t_dude* target;
int dmg;
} t_attack;
int proba;
} t_fight;
t_fight* fights[MAX_DUDES*NB_TEAMS];
int nb_fight = 0;
t_move* clearMoves[MAX_DUDES*NB_TEAMS];
int nb_clear = 0;
t_move* occupiedMoves[MAX_DUDES*NB_TEAMS];
@ -19,16 +23,46 @@ void add_move(t_dude* dude, t_coord dst){
t_move* move = malloc(sizeof(t_move));
move->dude = dude;
move->dst = dst;
move->ok = 0;
if(map[dst.x][dst.y].type == DUDE)
occupiedMoves[nb_occupied++] = move;
else
clearMoves[nb_clear++] = move;
}
void add_fight(t_dude* dude, t_coord dst){
int i;
t_pixel target = map[dst.x][dst.y];
t_fight* fight;
if(target.type == DUDE){
t_dude* dude2 = target.data;
for(i=0; i<nb_fight; i++){
if(fights[i]->target == dude){
fight = malloc(sizeof(t_fight));
fight->dude = dude;
fight->target = dude2;
fight->dmg = 1 + 3*(dude->inventory == SWORD);
fight->proba = 99 - fights[i]->proba;
fights[nb_fight++] = fight;
return;
}
if(fights[i]->target == dude2){
fights[i]->dmg += 1 + 3*(dude->inventory == SWORD);
return;
}
}
fight = malloc(sizeof(t_fight));
fight->dude = dude;
fight->target = dude2;
fight->dmg = 1 + 3*(dude->inventory == SWORD);
fight->proba = rand()%100;
fights[nb_fight++] = fight;
}
}
void applyMove(t_move* move){
t_pixel target = map[move->dst.x][move->dst.y];
if( target.type == WALL
if( move->dude->dead
|| target.type == WALL
|| target.type == ROCK
|| target.type == BEDROCK
|| target.type == IRON_ORE
@ -49,6 +83,28 @@ void applyMove(t_move* move){
free(move);
}
void resolve_fights(){
int i, j;
int defense = 0;
for(i=0; i<nb_fight; i++){
int type = fights[i]->dude->action.type;
defense = (type == MOVE || type == ATTACK)*(1 + 3*(fights[i]->dude->inventory == SWORD));
if((defense*100)/(defense + fights[i]->dmg) < fights[i]->proba){
t_dude* target = fights[i]->target;
t_team team = teams[target->team];
for(j=0; j<team.nb_dudes; j++){
if(team.dudes + j == target){
team.dudes[j] = team.dudes[--team.nb_dudes];
map[target->pos.x][target->pos.y].type = DEAD_DUDE;
break;
}
}
}
free(fights[i]);
}
nb_fight = 0;
}
void resolve_moves(){
int change = 1;
int i;
@ -100,6 +156,7 @@ Uint32 getColor(t_pixel pixel){
case ROAD : return 0xEDB287;
case SWORD : return 0xEBEBEB;
case LIBRARY : return 0xA37A50;
case DEAD_DUDE : return 0xFF0000;
default : return 0x0000FF; // bleu absolu = bug
}

View File

@ -7,6 +7,8 @@
void add_move(t_dude* dude, t_coord dst);
void add_fight(t_dude* dude, t_coord dst);
void resolve_moves();
Uint32 getColor(t_pixel pixel);