debugged put
This commit is contained in:
parent
944fc66665
commit
242cb0eec8
57
main.c
57
main.c
@ -15,10 +15,8 @@ typedef struct{
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} t_fight;
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// temp code
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t_action purple_update(void* my_info, void* com_data, int my_id, int success);
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t_action orange_update(void* my_info, void* com_data, int my_id, int success);
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int get_purple_size();
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int get_orange_size();
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t_action purple_update(void* my_info, void* com_data, int success);
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t_action orange_update(void* my_info, void* com_data, int success);
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t_dude* current_dude;
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@ -32,11 +30,9 @@ void initWorld(int width, int height){
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teams[i].team = i;
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switch(i){
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case ORANGE :
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teams[i].dude_size = get_orange_size();
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teams[i].update = orange_update;
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break;
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case PURPLE :
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teams[i].dude_size = get_purple_size();
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teams[i].update = purple_update;
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break;
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}
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@ -44,7 +40,7 @@ void initWorld(int width, int height){
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teams[i].dudes = malloc(sizeof(t_dude)*MAX_DUDES);
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teams[i].spawn.x = 0;
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teams[i].spawn.y = 0;
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teams[i].spawn_food = 10;
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teams[i].spawn_food = NB_STARTING_FOOD;
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teams[i].spawn_count = 0;
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}
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map = (t_pixel**)malloc(sizeof(t_pixel*)*width);
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@ -69,7 +65,7 @@ void updateTeam(t_team team){
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t_action action;
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for(i=0; i<team.nb_dudes; i++){
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current_dude = team.dudes + i;
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action = team.update((void*)(team.dudes[i].custom_data), (void*)(team.dudes[i].com_data), i, team.dudes[i].success);
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action = team.update((void*)(team.dudes[i].custom_data), (void*)(team.dudes[i].com_data), team.dudes[i].success);
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handleAction(action, team.dudes+i);
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}
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}
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@ -112,8 +108,8 @@ void spawnDudes(){
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new_dude.inventory = -1;
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new_dude.success = 1;
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new_dude.ground = map[teams[i].spawn.x][teams[i].spawn.y];
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new_dude.custom_data = malloc(teams[i].dude_size);
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memset(new_dude.custom_data, 0, teams[i].dude_size);
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new_dude.custom_data = malloc(DUDE_MEMORY);
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memset(new_dude.custom_data, 0, DUDE_MEMORY);
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new_dude.com_data = NULL;
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teams[i].dudes[teams[i].nb_dudes++] = new_dude;
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@ -125,6 +121,7 @@ void handleAction(t_action action, t_dude* dude){
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t_coord target_pos = getPos(dude->pos, action.dir);
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t_pixel target = map[target_pos.x][target_pos.y];
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int* nb_res;
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t_team* team;
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switch(action.type){
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case MOVE :
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dude->success = 0;
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@ -134,6 +131,7 @@ void handleAction(t_action action, t_dude* dude){
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&& target.type != IRON_ORE
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&& target.type != DUDE
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&& target.type != TREE
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&& target.type != LIBRARY
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)
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add_move(dude, target_pos);
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break;
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@ -151,13 +149,13 @@ void handleAction(t_action action, t_dude* dude){
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free(nb_res);
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map[target_pos.x][target_pos.y].type = GRASS;
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map[target_pos.x][target_pos.y].data = NULL;
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putpixel(img, target_pos.x, target_pos.y, getColor(map[target_pos.x][target_pos.y]));
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}
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putpixel(img, target_pos.x, target_pos.y, getColor(map[target_pos.x][target_pos.y]));
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}else
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dude->success = 0;
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break;
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case PUT :
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if(dude->inventory != -1 && (target.type == GRASS || target.type == dude->inventory)){
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if(dude->inventory != -1 && (target.type == GRASS || target.type == MARK || target.type == dude->inventory)){
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if(target.type == GRASS || target.type == MARK){
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map[target_pos.x][target_pos.y].type = dude->inventory;
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nb_res = malloc(sizeof(int));
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@ -169,8 +167,15 @@ void handleAction(t_action action, t_dude* dude){
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}
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dude->inventory = -1;
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putpixel(img, target_pos.x, target_pos.y, getColor(map[target_pos.x][target_pos.y]));
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}else
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}else if(target.type == SPAWN && dude->inventory == FOOD){
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printf("put food in spawn\n");
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dude->inventory = -1;
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team = (t_team*)target.data;
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team->spawn_food++;
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}else{
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printf("put failed : trying to put %d in %d\n", dude->inventory, target.type);
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dude->success = 0;
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}
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break;
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case WORK :
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dude->success = 1;
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@ -209,12 +214,20 @@ void handleAction(t_action action, t_dude* dude){
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break;
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case WOOD :
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nb_res = target.data;
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if(*nb_res != 1)
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dude->success = 0;
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else{
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free(target.data);
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map[target_pos.x][target_pos.y].type = WALL;
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map[target_pos.x][target_pos.y].data = NULL;
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switch(*nb_res){
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case 1 :
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free(target.data);
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map[target_pos.x][target_pos.y].type = WALL;
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map[target_pos.x][target_pos.y].data = NULL;
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break;
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case 2 :
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free(target.data);
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map[target_pos.x][target_pos.y].type = LIBRARY;
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map[target_pos.x][target_pos.y].data = malloc(128);
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memset(map[target_pos.x][target_pos.y].data, 0, 128);
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default :
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dude->success = 0;
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break;
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}
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break;
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case STONE :
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@ -246,8 +259,8 @@ void handleAction(t_action action, t_dude* dude){
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break;
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case COMMUNICATE :
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printf("forbidden action\n"); // TODO : implement that
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// if target is sign -> set sign message
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// if target is dude -> sent message to dude
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// if target is library -> sets library
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break;
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}
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}
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@ -352,13 +365,13 @@ int MAIN
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case SDLK_ESCAPE :
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over = 1;
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break;
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case SDLK_w :
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case SDLK_z :
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y_offset -= 5;
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break;
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case SDLK_s :
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y_offset += 5;
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break;
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case SDLK_a :
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case SDLK_q :
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x_offset -= 5;
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break;
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case SDLK_d :
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4
main.h
4
main.h
@ -15,6 +15,7 @@
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#define STACK_SIZE 5
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#define DEFAULT_WIDTH 400
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#define DEFAULT_HEIGHT 250
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#define NB_STARTING_FOOD 5
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// Teams
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enum{
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@ -38,8 +39,7 @@ typedef struct{
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typedef struct{
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int team;
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int dude_size;
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t_action (*update)(void*, void*, int, int);
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t_action (*update)(void*, void*, int);
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int nb_dudes;
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t_dude* dudes;
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t_coord spawn;
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6
orange.c
6
orange.c
@ -7,11 +7,7 @@ typedef struct{
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int plop; // custom info
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} t_data;
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int get_orange_size(){
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return sizeof(t_data);
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}
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t_action orange_update(void* my_info, void* com_data, int my_id, int success){
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t_action orange_update(void* my_info, void* com_data, int success){
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t_data* data = (t_data*)my_info;
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t_action action;
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74
purple.c
74
purple.c
@ -1,3 +1,4 @@
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#include <stdio.h>
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#include "team.h"
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#include "stdlib.h"
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@ -7,44 +8,60 @@ typedef struct{
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t_coord pos;
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int try;
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int brings_food;
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int last_dir;
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int last_action;
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} t_data;
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int get_purple_size(){
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return sizeof(t_data);
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}
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t_coord getPos(t_coord coord, int dir);
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t_action purple_update(void* my_info, void* com_data, int my_id, int success){
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int abs(int val){
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return val > 0 ? val : -val;
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}
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int dist(t_coord coord, int x, int y){
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return abs(coord.x-x) + abs(coord.y-y);
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}
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t_action purple_update(void* my_info, void* com_data, int success){
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t_data* data = (t_data*)my_info;
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t_action action;
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int i, type;
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if(data->try && success)
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if(data->last_action == MOVE && success)
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data->pos = getPos(data->pos, data->last_dir);
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if(data->try && success){
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data->brings_food = 1;
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}
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data->try = 0;
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if(data->brings_food){
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if(data->pos.x == 0)
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action.dir = WEST;
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else{
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if(data->pos.y == 0){
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if(data->pos.x > 0)
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action.dir = EAST;
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else
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action.dir = WEST;
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if(data->pos.x == -1 || data->pos.x == 1){
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data->brings_food = 0;
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int distance = dist(data->pos, 0, 0);
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if(distance == 1){
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action.type = WAIT;
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action.data = NULL;
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action.dir = 0;
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data->last_action = action.type;
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for(i=0; i<4; i++){
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type = getNear(i);
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if(type == SPAWN){
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action.dir = i;
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action.type = PUT;
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action.data = NULL;
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return action;
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data->brings_food = 0;
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data->last_action = action.type;
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break;
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}
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}else
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action.dir = data->pos.y > 0 ? SOUTH : NORTH;
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}
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}else{
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action.type = MOVE;
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do{
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action.dir = rand()%4;
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}while(dist(getPos(data->pos, action.dir), 0, 0) > distance && distance != 0);
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action.data = NULL;
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data->pos = getPos(data->pos, action.dir);
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data->last_dir = action.dir;
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data->last_action = action.type;
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}
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action.type = MOVE;
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action.data = NULL;
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data->pos = getPos(data->pos, action.dir);
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return action;
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}
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@ -54,18 +71,25 @@ t_action purple_update(void* my_info, void* com_data, int my_id, int success){
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action.type = WORK;
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action.dir = i;
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action.data = NULL;
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data->last_dir = action.dir;
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data->last_action = action.type;
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return action;
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}else if(type == FOOD){
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action.type = PICK;
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action.dir = i;
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action.data = NULL;
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data->try = 1;
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data->last_action = action.type;
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return action;
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}
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}
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action.type = MOVE;
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action.dir = rand()%4;
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do{
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action.dir = rand()%4;
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}while(action.dir == data->last_dir);
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action.data = NULL;
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data->pos = getPos(data->pos, action.dir);
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data->last_dir = action.dir;
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data->last_action = action.type;
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return action;
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}
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5
team.h
5
team.h
@ -1,6 +1,9 @@
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#ifndef TEAM_H
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#define TEAM_H
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#define LIBRARY_SIZE 128
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#define DUDE_MEMORY 128
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// Directions
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enum{
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NORTH, SOUTH, EAST, WEST
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@ -11,7 +14,7 @@ enum{
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BEDROCK, GRASS, TREE, BERRIES, ROCK, IRON_ORE, // nature
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FOOD, WOOD, STONE, IRON, SWORD, // resources
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DUDE, // humans
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SPAWN, WALL, ROAD, MARK, SIGN // buildings
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SPAWN, WALL, ROAD, MARK, LIBRARY // buildings
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};
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// Action types
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4
tools.c
4
tools.c
@ -68,6 +68,7 @@ Uint32 getColor(t_pixel pixel){
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switch(pixel.type){
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case BEDROCK : return 0x101020;
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case GRASS : return 0x719678;
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case MARK : return 0x5D7B62;
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case ROCK : return 0x8C8C8C;
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case IRON_ORE : return 0x917B61;
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case TREE : return 0x003800;
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@ -81,12 +82,11 @@ Uint32 getColor(t_pixel pixel){
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return dudeData->team == ORANGE ? 0x7A4100 : 0x9900FF;
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case SPAWN :
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spawnData = (int*)(pixel.data);
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if(spawnData == NULL) printf("WTF\n");
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return *spawnData == ORANGE ? 0xFFC080 : 0xD596FF;
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case WALL : return 0xE6B2A1;
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case ROAD : return 0xEDB287;
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case SWORD : return 0xEBEBEB;
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case SIGN : return 0xA37A50;
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case LIBRARY : return 0xA37A50;
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default : return 0x0000FF; // bleu absolu = bug
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}
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