fixed bug (divzero) in generator, still problem with proba
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4b3f5e659a
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2af846ecdf
4
Makefile
4
Makefile
@ -11,8 +11,8 @@ else
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RM=rm -f
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FixPath=$1
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BINARY=PixelWars
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LIB=-lSDL -lm
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FLAGS=-Wall
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LIB=-lSDL -lm
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FLAGS=-g -Wall
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endif
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endif
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96
generator.c
96
generator.c
@ -1,6 +1,8 @@
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#include "main.h"
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#define MAX_POWER 10
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#define MAX_EPICENTER_BY_TYPE 10
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#define MAX_RADIUS 75
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typedef struct{
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int x;
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@ -18,50 +20,44 @@ int width, height;
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// functions
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int distance_manhattan(int x1,int y1, int x2, int y2);
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int absolute(int val);
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void create_epicenter(int type);
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void set_spawns(t_pixel** map, t_team* teams);
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void create_epicenter(int x, int y, int type);
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void create_epicenter_random(int type);
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int generate(int x, int y);
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void create_map(t_pixel** map, t_team* teams, int w, int h){
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int i,j,k,l;
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int i,j;
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int type;
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//epicenter variable
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int nb_rock, nb_tree, nb_berries;
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//spawn variable
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int x_rand, y_rand;
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width = w;
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height = h;
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//Epicenters generation
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// random choice for numbers of epicenters
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nb_rock = rand()%5;
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nb_tree = rand()%5;
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nb_berries = rand()%5;
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nb_rock = rand()%MAX_EPICENTER_BY_TYPE;
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nb_tree = rand()%MAX_EPICENTER_BY_TYPE;
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nb_berries = rand()%MAX_EPICENTER_BY_TYPE;
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size_epicenters = nb_rock + nb_tree + nb_berries + NB_TEAMS;
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l_epicenters = malloc(sizeof(t_epicenter)*size_epicenters);
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//plains generation for each player => after spawn
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for(i=0;i<NB_TEAMS;i++)
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create_epicenter(GRASS);
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// Spawn generations
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set_spawns(map,teams);
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for(i=0;i<nb_rock;i++)
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create_epicenter(ROCK);
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create_epicenter_random(ROCK);
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for(i=0;i<nb_tree;i++)
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create_epicenter(TREE);
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create_epicenter_random(TREE);
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for(i=0;i<nb_berries;i++)
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create_epicenter(BERRIES);
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create_epicenter_random(BERRIES);
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// */
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//génération de la carte
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for (i=0;i<width;i++){
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for(j=0;j<height;j++){
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@ -73,8 +69,12 @@ void create_map(t_pixel** map, t_team* teams, int w, int h){
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}
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}
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}
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}
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void set_spawns(t_pixel** map, t_team* teams){
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int k,l;
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int x_rand,y_rand;
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//génération spawns
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for(k=0;k<NB_TEAMS;k++){
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x_rand= rand()%width;
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y_rand= rand()%height;
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@ -90,53 +90,61 @@ void create_map(t_pixel** map, t_team* teams, int w, int h){
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}
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map[x_rand][y_rand].type=SPAWN;
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map[x_rand][y_rand].data=malloc(sizeof(int));
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memset(map[x_rand][y_rand].data,ORANGE,sizeof(int));
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create_epicenter(x_rand,y_rand,GRASS);
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teams[k].spawn.x = x_rand;
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teams[k].spawn.y = y_rand;
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}
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}
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void create_epicenter(int x, int y, int type){
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t_epicenter *epicenter = malloc(sizeof(t_epicenter));
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void create_epicenter(int type){
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t_epicenter epicenter;
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epicenter->x=x;
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epicenter->y=y;
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epicenter->type = type;
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epicenter->power = (rand()%MAX_POWER)+1;
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epicenter->radius = (rand()%100)+1;
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epicenter.x=rand()%width;
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epicenter.y=rand()%height;
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epicenter.type = type;
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epicenter.power = rand()%MAX_POWER;
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epicenter.radius = rand()%(width*height/4);
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l_epicenters[cpt_epicenter++]=epicenter;
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l_epicenters[cpt_epicenter++]=*epicenter;
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}
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void create_epicenter_random(int type){
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create_epicenter(rand()%width,rand()%height,type);
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}
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int generate(int x, int y){
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int i, ratio, dist_to_epi, sum, val;
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int proba[5];
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t_epicenter epi;
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for(i=0;i<5;i++){
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proba[i]=0;
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}
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for(i=0;i<size_epicenters;i++){
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epi = l_epicenters[i];
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dist_to_epi = distance_manhattan(x,y,epi.x, epi.y);
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if (dist_to_epi < epi.radius){
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ratio = (int) (dist_to_epi * 100) / epi.radius;
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proba[epi.type-1]=epi.power * ratio;
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}else{
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proba[epi.type-1]=0;
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ratio = (int) (epi.radius - dist_to_epi * 100) / epi.radius;
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proba[epi.type-1] = proba[epi.type-1] + epi.power * ratio;
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}
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}
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sum=0;
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for (i=0;i<5;i++){
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sum += proba[i];
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}
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val = rand()%sum;
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int seuil = 0;
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for (i=0;i<5;i++){
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seuil += proba[i];
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if(val < seuil)
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return i+2;
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if (sum!=0){
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val = rand()%sum;
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int seuil = 0;
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for (i=0;i<5;i++){
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seuil += proba[i];
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if(val < seuil)
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return i+2;
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}
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}
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return GRASS;
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}
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2
main.c
2
main.c
@ -284,7 +284,7 @@ void initSDL()
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SDL_FillRect(img, NULL, SDL_MapRGB(img->format, 255, 255, 255));
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if (SDL_Init(SDL_INIT_VIDEO) == -1)
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{
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fprintf(stderr, "Erreur d'initialisation de la SDL");
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fprintf(stderr, "Erreur d'initialisation de la SDL");// and you don't want my french comment :p
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exit(EXIT_FAILURE);
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}
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}
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