This commit is contained in:
anselme16 2015-01-19 09:00:19 +01:00
commit 5c6c1f947e

View File

@ -22,6 +22,7 @@ typedef struct{
typedef struct{
char name; // name of the dude
t_coord pos; // position relative to the spawn
char hatched;
char job;
char aim;
t_ressource_spot res_spot;
@ -56,12 +57,27 @@ t_action orange_update(void* my_info, t_com* communication_data, int success){
//t_data* data = (t_data*)my_info;
t_action action;
if(data->hatched == 0){
success = 0;
data->hatched = 1;
data->job = GATHERER;
data->pos.x=0;
data->pos.y=0;
}
checkActionSuccess(data,success);
//searchJob(&action, data, success);
switch(data->job){
case JOBLESS:
action.type = WAIT;
action.dir=0;
break;
case MASTER:
printf("I'm the master!\n");
action.type = WAIT;
action.dir=0;
break;
case GATHERER:
gatherFood(&action,data,success);
break;
@ -69,19 +85,40 @@ t_action orange_update(void* my_info, t_com* communication_data, int success){
case MINER:
break;
}
data->last_action = action.type;
data->last_dir = action.dir;
return action;
}
void checkActionSuccess(t_info_data* data, int success){
if (!success) return;
t_coord aim_pos;
switch(data->last_action){
case MOVE:
//update position
data->pos=orangeNewPos(data->pos, data->last_dir);
//update aim
if (getInventory() == -1){
if (distance(data->pos,data->res_spot.pos) == 0){
data->aim = NO_AIM;
}
}/*else{
/*aim_pos.x = 0;
aim_pos.y = 0;
if(distance(data->pos, aim_pos) == 1){
data->aim=AIM_SPOT;
}
}*/
break;
case ATTACK:
case PICK:
data->aim=AIM_SPAWN;
data->res_spot.type = getInventory();
data->res_spot.pos = data->pos;
break;
case PUT:
data->aim=AIM_SPOT;
break;
case WORK:
case WAIT:
case COMMUNICATE:
@ -95,21 +132,29 @@ void searchJob(t_action* action, t_info_data* data, int success){
void gatherFood(t_action* action, t_info_data* data, int success){
int i,t;
//action choice
if (getInventory() == -1){
for(i=0;i<4;i++){
t = getNear(i);
switch(t){
case BERRIES:
action->type = WORK;
action->dir = i;
return;
case FOOD:
for(i=0;i<4;i++){
t = getNear(i);
switch(t){
case BERRIES:
action->type = WORK;
action->dir = i;
return;
case FOOD:
if(getInventory() == -1){
action->type = PICK;
action->dir = i;
return;
default:
break;
}
break;
case SPAWN:
if(getInventory() == FOOD){
action->type = PUT;
action->dir = i;
return;
}
break;
default:
break;
}
}
action->type= MOVE;
@ -120,8 +165,11 @@ void gatherFood(t_action* action, t_info_data* data, int success){
//orange tools
int newDir(t_info_data* data){
int dir;
int current_dist,new_dist;
t_coord aim_pos;
switch(data->aim){
case NO_AIM:
return (data->last_dir + rand()%3 )%4;
case AIM_SPAWN:
aim_pos.x=0;
aim_pos.y=0;
@ -129,32 +177,31 @@ int newDir(t_info_data* data){
case AIM_SPOT:
aim_pos=data->res_spot.pos;
break;
case NO_AIM:
return (data->last_dir + rand()%3)%4;
}
// printf("[%d : %d] [%d : %d]",data->pos.x,data->pos.y,aim_pos.x,aim_pos.y);
current_dist = distance(data->pos,aim_pos);
if (current_dist == 0) return 0;
do{
dir= rand()%4;
}while(distance(orangeNewPos(data->pos,dir),aim_pos) < distance(data->pos,aim_pos));
new_dist = distance(orangeNewPos(data->pos,dir),aim_pos);
}while(current_dist <= new_dist);
return dir;
}
t_coord orangeNewPos(t_coord pos, int dir){
t_coord new_pos;
t_coord new_pos = pos;
switch(dir){
case NORTH:
new_pos.x=pos.x;
new_pos.y=pos.y+1;
new_pos.y++;
break;
case SOUTH:
new_pos.x=pos.x;
new_pos.y=pos.y-1;
new_pos.y--;
break;
case EAST:
new_pos.x=pos.x+1;
new_pos.y=pos.y;
new_pos.x++;
break;
case WEST:
new_pos.x=pos.x-1;
new_pos.y=pos.y;
new_pos.x--;
break;
}
return new_pos;