This commit is contained in:
Lendemor 2015-01-13 23:38:00 +01:00
commit 6822bb8cbb
10 changed files with 227 additions and 145 deletions

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@ -22,13 +22,13 @@ orange : orange.o
purple : purple.o
main : main.o generator.o
main : main.o generator.o tools.o
$(BINARY) : orange.o purple.o main.o generator.o
$(CC) main.o generator.o orange.o purple.o -o $(BINARY) $(LIB)
$(BINARY) : orange.o purple.o main.o generator.o tools.o
$(CC) main.o generator.o orange.o purple.o tools.o -o $(BINARY) $(LIB)
anselme : orange.o purple.o main.o generator_anselme.o
$(CC) main.o generator_anselme.o orange.o purple.o -o $(BINARY) $(LIB)
anselme : orange.o purple.o main.o generator_anselme.o tools.o
$(CC) main.o generator_anselme.o orange.o purple.o tools.o -o $(BINARY) $(LIB)
%.o: %.c
$(CC) -o $@ -c $< $(FLAGS)

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@ -46,7 +46,7 @@ int in_radius(int x,int y,t_biome e);
int generate(int x, int y);
void init_generator();
void create_map(t_pixel** map, t_team* teams, int w, int h){
void create_map(int w, int h){
int i,j;
int type;

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@ -1,6 +1,6 @@
#ifndef GENERATOR_H
#define GENERATOR_H
void create_map(t_pixel** map, t_team* teams, int width, int height);
void create_map(int width, int height);
#endif

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@ -15,7 +15,7 @@ int max(int a, int b)
return a > b ? a : b;
}
void create_map(t_pixel** map, t_team* teams, int w, int h){
void create_map(int w, int h){
int i,j, k;
int r = (w/NB_TEAMS < h ? w/NB_TEAMS : h)/2;
@ -39,7 +39,7 @@ void create_map(t_pixel** map, t_team* teams, int w, int h){
if(d == 0){
map[i][j].type = SPAWN;
map[i][j].data = malloc(sizeof(int));
*(int*)(map[i][j].data) = k;
*((int*)(map[i][j].data)) = k;
}else{
int l = (d-20)+(rand()%40);
if(l > r+15){

179
main.c
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@ -1,14 +1,17 @@
#include "main.h"
#include "team.h"
#include "tools.h"
#include "generator.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
t_pixel** map;
t_team* teams;
SDL_Surface* img;
typedef struct{
t_dude dude1;
t_dude dude2;
int attack;
} t_fight;
// temp code
t_action purple_update(void* my_info, void* com_data, int my_id);
@ -17,7 +20,7 @@ int get_purple_size();
int get_orange_size();
void initWorld(){
int i, j;
int i;
// allocations
printf("Allocating memory...\n");
@ -38,7 +41,7 @@ void initWorld(){
teams[i].dudes = malloc(sizeof(t_dude)*MAX_DUDES);
teams[i].spawn.x = 0;
teams[i].spawn.y = 0;
teams[i].spawn_food = 0;
teams[i].spawn_food = 10;
teams[i].spawn_count = 0;
}
map = (t_pixel**)malloc(sizeof(t_pixel*)*WIDTH);
@ -47,7 +50,7 @@ void initWorld(){
// generate map
printf("Generating map...\n");
create_map(map, teams, WIDTH, HEIGHT);
create_map(WIDTH, HEIGHT);
// create image from map
printf("Creating image from map...\n");
@ -62,56 +65,55 @@ void updateTeam(t_team team){
int i;
t_action action;
for(i=0; i<team.nb_dudes; i++){
t_dude dude = team.dudes[i];
action = team.update((void*)(dude.custom_data), (void*)(dude.com_data), i);
handleAction(action, dude);
action = team.update((void*)(team.dudes[i].custom_data), (void*)(team.dudes[i].com_data), i);
handleAction(action, team.dudes+i);
}
}
t_pixel getTile(t_coord coord, int dir){
t_coord getPos(t_coord coord, int dir){
switch(dir){
case NORTH :
coord.x++;
break;
case SOUTH :
coord.x--;
break;
case WEST :
coord.y++;
break;
case EAST :
case SOUTH :
coord.y--;
break;
case WEST :
coord.x++;
break;
case EAST :
coord.x--;
break;
}
return map[coord.x][coord.y];
return coord;
}
void spawnDudes(){
int i;
t_dude new_dude;
for(i=0; i<NB_TEAMS; i++){
t_team team = teams[i];
if(team.spawn_food)
team.spawn_count++;
if(team.spawn_count > 10 && map[team.spawn.x][team.spawn.y].type == SPAWN){
team.spawn_food--;
if(teams[i].spawn_food > 0)
teams[i].spawn_count++;
if(teams[i].spawn_count > 10 && map[teams[i].spawn.x][teams[i].spawn.y].type == SPAWN){
teams[i].spawn_food--;
teams[i].spawn_count = 0;
new_dude.pos = team.spawn;
new_dude.team = team.team;
new_dude.pos = teams[i].spawn;
new_dude.team = teams[i].team;
new_dude.inventory = -1;
new_dude.ground.type = SPAWN;
new_dude.ground.data = NULL;
new_dude.custom_data = malloc(team.dude_size);
memset(new_dude.custom_data, 0, team.dude_size);
new_dude.ground = map[teams[i].spawn.x][teams[i].spawn.y];
new_dude.custom_data = malloc(teams[i].dude_size);
memset(new_dude.custom_data, 0, teams[i].dude_size);
new_dude.com_data = NULL;
team.dudes[team.nb_dudes++] = new_dude;
teams[i].dudes[teams[i].nb_dudes++] = new_dude;
}
}
}
void handleAction(t_action action, t_dude dude){
t_pixel target = getTile(dude.pos, action.dir);
void handleAction(t_action action, t_dude* dude){
t_coord target_pos = getPos(dude->pos, action.dir);
t_pixel target = map[target_pos.x][target_pos.y];
switch(action.type){
case MOVE :
if( target.type != WALL
@ -120,23 +122,22 @@ void handleAction(t_action action, t_dude dude){
&& target.type != IRON_ORE
&& target.type != DUDE
&& target.type != TREE
){
map[dude.pos.x][dude.pos.y] = dude.ground;
dude.ground = target;
target.type = DUDE;
target.data = &dude;
}
)
add_move(dude, target_pos);
break;
case ATTACK :
if(target.type == DUDE)
addFight(dude, *((t_dude*)(target.data)));
printf("forbidden action\n");
//if(target.type == DUDE)
// addFight(dude, *((t_dude*)(target.data)));
break;
case PICK :
printf("forbidden action\n");
// if target is resource :
// put target in inventory
// put grass on target
break;
case PUT :
printf("forbidden action\n");
// if target is grass or road or corpse
// target = inventory
// inventory = NULL
@ -144,6 +145,7 @@ void handleAction(t_action action, t_dude dude){
// spawn.food ++
break;
case WORK :
printf("forbidden action\n");
// switch target
// case rock -> stone
// case berries -> food
@ -158,9 +160,11 @@ void handleAction(t_action action, t_dude dude){
// case corpse -> grass
break;
case WAIT :
printf("forbidden action\n");
// ...
break;
case COMMUNICATE :
printf("forbidden action\n");
// if target is sign -> set sign message
// if target is dude -> sent message to dude
break;
@ -169,101 +173,13 @@ void handleAction(t_action action, t_dude dude){
void generateImg(){
int i, j;
Uint32 color;
t_dude* dudeData;
int* spawnData;
for(i=0; i<WIDTH; i++){
for(j=0; j<HEIGHT; j++){
switch(map[i][j].type){
case BEDROCK : color = 0x101020; break;
case GRASS : color = 0x004400; break;
case ROCK : color = 0x8C8C8C; break;
case IRON_ORE : color = 0x917B61; break;
case TREE : color = 0x000F0F; break;
case BERRIES : color = 0x6B87C7; break;
case FOOD : color = 0xFF7A7A; break;
case WOOD : color = 0x634A22; break;
case STONE : color = 0x999999; break;
case IRON : color = 0x555555; break;
case CORPSE : color = 0xFF0000; break;
case DUDE :
dudeData = map[i][j].data;
color = dudeData->team == ORANGE ? 0xFF8000 : 0x9900FF;
break;
case SPAWN :
spawnData = (int*)map[i][j].data;
color = *spawnData == ORANGE ? 0xFFC080 : 0xD596FF;
break;
case WALL : color = 0xE6B2A1; break;
case ROAD : color = 0xEDB287; break;
case SWORD : color = 0xEBEBEB; break;
case SIGN : color = 0xA37A50; break;
default : color = 0x0000FF; break; // bleu absolu = bug
}
putpixel(img, i, j, color);
//img->pixels[j * WIDTH + i] = color;
putpixel(img, i, j, getColor(map[i][j]));
}
}
}
Uint32 getpixel(SDL_Surface *surface, int x, int y)
{
int bpp = surface->format->BytesPerPixel;
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch (bpp) {
case 1:
return *p;
case 2:
return *(Uint16 *)p;
case 3:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
else
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(Uint32 *)p;
default:
return 0;
}
}
void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to set */
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp) {
case 1:
*p = pixel;
break;
case 2:
*(Uint16 *)p = pixel;
break;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
} else {
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
break;
case 4:
*(Uint32 *)p = pixel;
break;
}
}
void initSDL()
{
srand(time(NULL));
@ -288,13 +204,16 @@ int MAIN( int argc, char** argv )
initWorld();
SDL_Flip(img);
printf("Launching simulation... press ESCAPE to stop.\n");
while (!keystate[SDLK_ESCAPE] && !over){
temps = SDL_GetTicks();
SDL_PumpEvents();
int i;
//spawnDudes();
spawnDudes();
for(i=0; i<NB_TEAMS; i++)
updateTeam(teams[i]);
resolve_moves();
if(SDL_GetTicks()-temps < MAX_FPS) SDL_Delay(MAX_FPS+temps-SDL_GetTicks());
SDL_Flip(img);
}

11
main.h
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@ -12,7 +12,7 @@
#define OS "Linux"
#endif
#define MAX_FPS 60
#define MAX_FPS 4
#define MAX_DUDES 50
#define WIDTH 400
#define HEIGHT 250
@ -47,10 +47,13 @@ typedef struct{
int spawn_count;
} t_team;
void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
void generateImg();
void handleAction(t_action action, t_dude dude);
void handleAction(t_action action, t_dude* dude);
// variables globales
t_pixel** map;
t_team* teams;
SDL_Surface* img;
#endif

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@ -16,7 +16,7 @@ t_action orange_update(void* my_info, void* com_data, int my_id){
t_action action;
action.type = MOVE;
action.dir = SOUTH;
action.dir = rand()%4;
action.data = NULL;
return action;

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@ -16,7 +16,7 @@ t_action purple_update(void* my_info, void* com_data, int my_id){
t_action action;
action.type = MOVE;
action.dir = NORTH;
action.dir = rand()%4;
action.data = NULL;
return action;

142
tools.c Normal file
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@ -0,0 +1,142 @@
#include "tools.h"
typedef struct{
t_dude* dude;
t_coord dst;
int ok;
} t_move;
t_move* clearMoves[MAX_DUDES*NB_TEAMS];
int nb_clear = 0;
t_move* occupiedMoves[MAX_DUDES*NB_TEAMS];
int nb_occupied = 0;
void add_move(t_dude* dude, t_coord dst){
t_move* move = malloc(sizeof(t_move));
move->dude = dude;
move->dst = dst;
move->ok = 0;
if(map[dst.x][dst.y].type == DUDE)
occupiedMoves[nb_occupied++] = move;
else
clearMoves[nb_clear++] = move;
}
void applyMove(t_move* move){
t_pixel target = map[move->dst.x][move->dst.y];
map[move->dude->pos.x][move->dude->pos.y] = move->dude->ground; // set the ground where the dude was
move->dude->ground = target; // set the ground of the dude to where he goes
map[move->dst.x][move->dst.y].type = DUDE; // set the target tile with the dude
map[move->dst.x][move->dst.y].data = move->dude;
putpixel(img, move->dst.x, move->dst.y, getColor(map[move->dst.x][move->dst.y]));
putpixel(img, move->dude->pos.x, move->dude->pos.y, getColor(map[move->dude->pos.x][move->dude->pos.y]));
move->dude->pos.x = move->dst.x;
move->dude->pos.y = move->dst.y;
}
void resolve_moves(){
int change = 1;
int i;
// clear moves
while(nb_clear > 0){
i = rand()%nb_clear;
if(map[clearMoves[i]->dst.x][clearMoves[i]->dst.y].type == DUDE){
occupiedMoves[nb_occupied++] = clearMoves[i];
}else{
applyMove(clearMoves[i]);
}
clearMoves[i] = clearMoves[--nb_clear];
}
// occupied moves
while(change){
change = 0;
for(i=0; i<nb_occupied; i++){
if(map[occupiedMoves[i]->dst.x][occupiedMoves[i]->dst.y].type != DUDE){
change = 1;
applyMove(occupiedMoves[i]);
}
}
}
nb_occupied = 0;
}
Uint32 getColor(t_pixel pixel){
t_dude* dudeData;
int* spawnData;
switch(pixel.type){
case BEDROCK : return 0x101020;
case GRASS : return 0x719678;
case ROCK : return 0x8C8C8C;
case IRON_ORE : return 0x917B61;
case TREE : return 0x003800;
case BERRIES : return 0x4D6394;
case FOOD : return 0xFF7A7A;
case WOOD : return 0x634A22;
case STONE : return 0x454545;
case IRON : return 0x4A4036;
case CORPSE : return 0xFF0000;
case DUDE :
dudeData = pixel.data;
return dudeData->team == ORANGE ? 0x7A4100 : 0x9900FF;
case SPAWN :
spawnData = (int*)(pixel.data);
if(spawnData == NULL) printf("WTF\n");
return *spawnData == ORANGE ? 0xFFC080 : 0xD596FF;
case WALL : return 0xE6B2A1;
case ROAD : return 0xEDB287;
case SWORD : return 0xEBEBEB;
case SIGN : return 0xA37A50;
default : return 0x0000FF; // bleu absolu = bug
}
}
Uint32 getpixel(SDL_Surface *surface, int x, int y)
{
int bpp = surface->format->BytesPerPixel;
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch (bpp) {
case 1:
return *p;
case 2:
return *(Uint16 *)p;
case 3:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
else
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(Uint32 *)p;
default:
return 0;
}
}
void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to set */
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp) {
case 1:
*p = pixel;
break;
case 2:
*(Uint16 *)p = pixel;
break;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
} else {
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
break;
case 4:
*(Uint32 *)p = pixel;
break;
}
}

18
tools.h Normal file
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@ -0,0 +1,18 @@
#ifndef TOOLS_H
#define TOOLS_H
#include <SDL/SDL.h>
#include "main.h"
#include "team.h"
void add_move(t_dude* dude, t_coord dst);
void resolve_moves();
Uint32 getColor(t_pixel pixel);
void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
Uint32 getpixel(SDL_Surface *surface, int x, int y);
#endif