Merge branch 'master' of https://git.tagachop.fr/epicsparrow/PixelWars
This commit is contained in:
commit
79bc7066b0
238
main.c
238
main.c
@ -15,11 +15,13 @@ typedef struct{
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} t_fight;
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// temp code
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t_action purple_update(void* my_info, void* com_data, int my_id);
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t_action orange_update(void* my_info, void* com_data, int my_id);
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t_action purple_update(void* my_info, void* com_data, int my_id, int success);
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t_action orange_update(void* my_info, void* com_data, int my_id, int success);
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int get_purple_size();
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int get_orange_size();
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t_dude* current_dude;
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void initWorld(int width, int height){
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int i;
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@ -66,7 +68,8 @@ void updateTeam(t_team team){
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int i;
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t_action action;
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for(i=0; i<team.nb_dudes; i++){
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action = team.update((void*)(team.dudes[i].custom_data), (void*)(team.dudes[i].com_data), i);
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current_dude = team.dudes + i;
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action = team.update((void*)(team.dudes[i].custom_data), (void*)(team.dudes[i].com_data), i, team.dudes[i].success);
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handleAction(action, team.dudes+i);
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}
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}
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@ -89,6 +92,11 @@ t_coord getPos(t_coord coord, int dir){
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return coord;
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}
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int getNear(int dir){
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t_coord coord = getPos(current_dude->pos, dir);
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return map[coord.x][coord.y].type;
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}
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void spawnDudes(){
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int i;
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t_dude new_dude;
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@ -102,6 +110,7 @@ void spawnDudes(){
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new_dude.pos = teams[i].spawn;
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new_dude.team = teams[i].team;
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new_dude.inventory = -1;
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new_dude.success = 1;
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new_dude.ground = map[teams[i].spawn.x][teams[i].spawn.y];
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new_dude.custom_data = malloc(teams[i].dude_size);
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memset(new_dude.custom_data, 0, teams[i].dude_size);
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@ -115,8 +124,10 @@ void spawnDudes(){
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void handleAction(t_action action, t_dude* dude){
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t_coord target_pos = getPos(dude->pos, action.dir);
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t_pixel target = map[target_pos.x][target_pos.y];
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int* nb_res;
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switch(action.type){
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case MOVE :
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dude->success = 0;
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if( target.type != WALL
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&& target.type != ROCK
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&& target.type != BEDROCK
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@ -127,45 +138,114 @@ void handleAction(t_action action, t_dude* dude){
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add_move(dude, target_pos);
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break;
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case ATTACK :
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printf("forbidden action\n");
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printf("forbidden action\n"); // TODO : implement that
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//if(target.type == DUDE)
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// addFight(dude, *((t_dude*)(target.data)));
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break;
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case PICK :
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printf("forbidden action\n");
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// if target is resource :
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// put target in inventory
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// put grass on target
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nb_res = target.data;
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if(target.type >= FOOD && target.type <= SWORD && dude->inventory == -1){
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dude->inventory = target.type;
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(*nb_res)--;
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if(*nb_res < 1){
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free(nb_res);
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map[target_pos.x][target_pos.y].type = GRASS;
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map[target_pos.x][target_pos.y].data = NULL;
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}
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putpixel(img, target_pos.x, target_pos.y, getColor(map[target_pos.x][target_pos.y]));
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}else
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dude->success = 0;
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break;
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case PUT :
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printf("forbidden action\n");
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// if target is grass or road or corpse
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// target = inventory
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// inventory = NULL
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// else if target is spawn and inventory is food
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// spawn.food ++
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if(dude->inventory != -1 && (target.type == GRASS || target.type == dude->inventory)){
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if(target.type == GRASS || target.type == MARK){
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map[target_pos.x][target_pos.y].type = dude->inventory;
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nb_res = malloc(sizeof(int));
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*nb_res = 1;
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map[target_pos.x][target_pos.y].data = nb_res;
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}else{
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nb_res = target.data;
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(*nb_res)++;
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}
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dude->inventory = -1;
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putpixel(img, target_pos.x, target_pos.y, getColor(map[target_pos.x][target_pos.y]));
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}else
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dude->success = 0;
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break;
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case WORK :
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printf("forbidden action\n");
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// switch target
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// case rock -> stone
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// case berries -> food
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// case tree -> wood
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// case grass -> road
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// case road -> grass
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// case stone -> wall
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// case wood -> sign
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// case sign -> wood
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// case iron_ore -> iron
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// case iron -> sword
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// case corpse -> grass
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dude->success = 1;
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switch(target.type){
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case ROCK :
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map[target_pos.x][target_pos.y].type = STONE;
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nb_res = malloc(sizeof(int));
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*nb_res = 1;
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map[target_pos.x][target_pos.y].data = nb_res;
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break;
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case BERRIES :
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map[target_pos.x][target_pos.y].type = FOOD;
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nb_res = malloc(sizeof(int));
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*nb_res = 1;
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map[target_pos.x][target_pos.y].data = nb_res;
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break;
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case TREE :
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map[target_pos.x][target_pos.y].type = WOOD;
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nb_res = malloc(sizeof(int));
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*nb_res = 1;
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map[target_pos.x][target_pos.y].data = nb_res;
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break;
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case IRON_ORE :
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map[target_pos.x][target_pos.y].type = IRON;
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nb_res = malloc(sizeof(int));
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*nb_res = 1;
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map[target_pos.x][target_pos.y].data = nb_res;
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break;
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case GRASS :
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map[target_pos.x][target_pos.y].type = MARK;
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map[target_pos.x][target_pos.y].data = NULL;
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break;
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case MARK :
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map[target_pos.x][target_pos.y].type = GRASS;
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map[target_pos.x][target_pos.y].data = NULL;
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break;
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case WOOD :
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nb_res = target.data;
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if(*nb_res != 1)
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dude->success = 0;
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else{
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free(target.data);
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map[target_pos.x][target_pos.y].type = WALL;
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map[target_pos.x][target_pos.y].data = NULL;
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}
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break;
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case STONE :
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nb_res = target.data;
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if(*nb_res != 1)
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dude->success = 0;
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else{
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free(target.data);
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map[target_pos.x][target_pos.y].type = ROAD;
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map[target_pos.x][target_pos.y].data = NULL;
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}
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break;
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case IRON :
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nb_res = target.data;
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if(*nb_res != 1)
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dude->success = 0;
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else
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map[target_pos.x][target_pos.y].type = SWORD;
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break;
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default :
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dude->success = 0;
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break;
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}
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if(dude->success)
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putpixel(img, target_pos.x, target_pos.y, getColor(map[target_pos.x][target_pos.y]));
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break;
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case WAIT :
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printf("forbidden action\n");
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// ...
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dude->success = 1;
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break;
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case COMMUNICATE :
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printf("forbidden action\n");
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printf("forbidden action\n"); // TODO : implement that
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// if target is sign -> set sign message
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// if target is dude -> sent message to dude
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break;
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@ -173,6 +253,7 @@ void handleAction(t_action action, t_dude* dude){
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}
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void generateImg(int width, int height){
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img = SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0);
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int i, j;
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for(i=0; i<width; i++){
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for(j=0; j<height; j++){
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@ -181,28 +262,51 @@ void generateImg(int width, int height){
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}
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}
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void initSDL(int width, int height, int fullscreen)
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SDL_Surface* initSDL(int width, int height, int fullscreen)
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{
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SDL_Surface* screen;
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srand(time(NULL));
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if(fullscreen)
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img = SDL_SetVideoMode(width, height, 32, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_FULLSCREEN);
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screen = SDL_SetVideoMode(width, height, 32, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_FULLSCREEN);
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else
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img = SDL_SetVideoMode(width, height, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
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screen = SDL_SetVideoMode(width, height, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
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SDL_WM_SetCaption("Pixel Wars", NULL);
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SDL_FillRect(img, NULL, SDL_MapRGB(img->format, 255, 255, 255));
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SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 255, 255, 255));
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if (SDL_Init(SDL_INIT_VIDEO) == -1)
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{
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fprintf(stderr, "Erreur d'initialisation de la SDL");// and you don't want my french comment :p
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exit(EXIT_FAILURE);
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}
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return screen;
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}
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void render(SDL_Surface* screen, int x_offset, int y_offset, int zoom_level){
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int i, j, x, y;
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SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
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for(i=0; i<screen->w; i++){
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for(j=0; j<screen->h; j++){
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x = (i - img->w/2)/zoom_level + x_offset;
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y = (j - img->h/2)/zoom_level + y_offset;
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if(x >= 0 && x < img->w && y >= 0 && y < img->h)
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putpixel(screen, i, j, getpixel(img, x, y));
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}
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}
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}
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int MAIN
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{
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SDL_Surface* screen;
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SDL_Event event;
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int i;
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int paused = 0;
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int x_offset = 0;
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int y_offset = 0;
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int zoom_level = 1;
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int over = 0;
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int time = 0;
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int wait_time = 100;
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int new_time = 0;
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int remaining_time = -1;
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int fullscreen = 0;
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int width = DEFAULT_WIDTH;
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int height = DEFAULT_HEIGHT;
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@ -215,9 +319,6 @@ int MAIN
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case 'f' :
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fullscreen = 1;
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break;
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case 't' :
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wait_time = atoi(argv[0]+2);
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break;
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case 'w' :
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width = atoi(argv[0]+2);
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break;
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@ -228,15 +329,19 @@ int MAIN
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break;
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}
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argv++;
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argc--;
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}
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#endif
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initSDL(width, height, fullscreen);
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screen = initSDL(width, height, fullscreen);
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initWorld(width, height);
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SDL_Flip(img);
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x_offset = width/2;
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y_offset = height/2;
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printf("Launching simulation...\n");
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time = SDL_GetTicks();
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while (!over){
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while(SDL_PollEvent(&event)){
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switch (event.type){
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@ -245,10 +350,44 @@ int MAIN
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case SDLK_ESCAPE :
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over = 1;
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break;
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case SDLK_w :
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y_offset -= 5;
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break;
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case SDLK_s :
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y_offset += 5;
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break;
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case SDLK_a :
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x_offset -= 5;
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break;
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case SDLK_d :
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x_offset += 5;
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break;
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case SDLK_UP :
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wait_time *= 2;
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break;
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case SDLK_DOWN :
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if(wait_time > 2)
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wait_time /= 2;
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break;
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case SDLK_LEFT :
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zoom_level++;
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break;
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case SDLK_RIGHT :
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zoom_level--;
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if(zoom_level < 1)
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zoom_level = 1;
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break;
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case SDLK_SPACE :
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paused = !paused;
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break;
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default :
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break;
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}
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break;
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case SDL_MOUSEMOTION:
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x_offset += event.motion.xrel;
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y_offset += event.motion.yrel;
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break;
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case SDL_QUIT:
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over = 1;
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break;
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@ -257,15 +396,24 @@ int MAIN
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}
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}
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spawnDudes();
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for(i=0; i<NB_TEAMS; i++)
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updateTeam(teams[i]);
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resolve_moves();
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new_time = SDL_GetTicks();
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remaining_time -= new_time - time;
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time = new_time;
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if(remaining_time < 0 && !paused){
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spawnDudes();
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for(i=0; i<NB_TEAMS; i++)
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updateTeam(teams[i]);
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resolve_moves();
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remaining_time = wait_time;
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}
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SDL_Delay(wait_time);
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SDL_Flip(img);
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render(screen, x_offset, y_offset, zoom_level);
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SDL_Delay(30);
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SDL_Flip(screen);
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}
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SDL_FreeSurface(img);
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SDL_FreeSurface(screen);
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SDL_Quit();
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return 0;
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}
|
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|
4
main.h
4
main.h
@ -12,6 +12,7 @@
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#endif
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#define MAX_DUDES 50
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#define STACK_SIZE 5
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#define DEFAULT_WIDTH 400
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#define DEFAULT_HEIGHT 250
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@ -29,6 +30,7 @@ typedef struct{
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t_coord pos;
|
||||
int team;
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||||
int inventory;
|
||||
int success;
|
||||
t_pixel ground;
|
||||
void* custom_data;
|
||||
void* com_data;
|
||||
@ -37,7 +39,7 @@ typedef struct{
|
||||
typedef struct{
|
||||
int team;
|
||||
int dude_size;
|
||||
t_action (*update)(void*, void*, int);
|
||||
t_action (*update)(void*, void*, int, int);
|
||||
int nb_dudes;
|
||||
t_dude* dudes;
|
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t_coord spawn;
|
||||
|
2
orange.c
2
orange.c
@ -11,7 +11,7 @@ int get_orange_size(){
|
||||
return sizeof(t_data);
|
||||
}
|
||||
|
||||
t_action orange_update(void* my_info, void* com_data, int my_id){
|
||||
t_action orange_update(void* my_info, void* com_data, int my_id, int success){
|
||||
t_data* data = (t_data*)my_info;
|
||||
t_action action;
|
||||
|
||||
|
54
purple.c
54
purple.c
@ -4,20 +4,68 @@
|
||||
// Hello World
|
||||
|
||||
typedef struct{
|
||||
int plop; // custom info
|
||||
t_coord pos;
|
||||
int try;
|
||||
int brings_food;
|
||||
} t_data;
|
||||
|
||||
int get_purple_size(){
|
||||
return sizeof(t_data);
|
||||
}
|
||||
|
||||
t_action purple_update(void* my_info, void* com_data, int my_id){
|
||||
t_coord getPos(t_coord coord, int dir);
|
||||
|
||||
t_action purple_update(void* my_info, void* com_data, int my_id, int success){
|
||||
t_data* data = (t_data*)my_info;
|
||||
t_action action;
|
||||
int i, type;
|
||||
|
||||
if(data->try && success)
|
||||
data->brings_food = 1;
|
||||
data->try = 0;
|
||||
|
||||
if(data->brings_food){
|
||||
if(data->pos.x == 0)
|
||||
action.dir = WEST;
|
||||
else{
|
||||
if(data->pos.y == 0){
|
||||
if(data->pos.x > 0)
|
||||
action.dir = EAST;
|
||||
else
|
||||
action.dir = WEST;
|
||||
if(data->pos.x == -1 || data->pos.x == 1){
|
||||
data->brings_food = 0;
|
||||
action.type = PUT;
|
||||
action.data = NULL;
|
||||
return action;
|
||||
}
|
||||
}else
|
||||
action.dir = data->pos.y > 0 ? SOUTH : NORTH;
|
||||
}
|
||||
action.type = MOVE;
|
||||
action.data = NULL;
|
||||
data->pos = getPos(data->pos, action.dir);
|
||||
return action;
|
||||
}
|
||||
|
||||
for(i=0; i<4; i++){
|
||||
type = getNear(i);
|
||||
if(type == BERRIES || type == TREE || type == IRON_ORE || type == ROCK){
|
||||
action.type = WORK;
|
||||
action.dir = i;
|
||||
action.data = NULL;
|
||||
return action;
|
||||
}else if(type == FOOD){
|
||||
action.type = PICK;
|
||||
action.dir = i;
|
||||
action.data = NULL;
|
||||
data->try = 1;
|
||||
}
|
||||
}
|
||||
|
||||
action.type = MOVE;
|
||||
action.dir = rand()%4;
|
||||
action.data = NULL;
|
||||
|
||||
data->pos = getPos(data->pos, action.dir);
|
||||
return action;
|
||||
}
|
6
team.h
6
team.h
@ -9,9 +9,9 @@ enum{
|
||||
// Tile types
|
||||
enum{
|
||||
BEDROCK, GRASS, TREE, BERRIES, ROCK, IRON_ORE, // nature
|
||||
FOOD, WOOD, STONE, IRON, // resources
|
||||
CORPSE, DUDE, // humans
|
||||
SPAWN, WALL, ROAD, SWORD, SIGN // buildings
|
||||
FOOD, WOOD, STONE, IRON, SWORD, // resources
|
||||
DUDE, // humans
|
||||
SPAWN, WALL, ROAD, MARK, SIGN // buildings
|
||||
};
|
||||
|
||||
// Action types
|
||||
|
3
tools.c
3
tools.c
@ -32,6 +32,8 @@ void applyMove(t_move* move){
|
||||
putpixel(img, move->dude->pos.x, move->dude->pos.y, getColor(map[move->dude->pos.x][move->dude->pos.y]));
|
||||
move->dude->pos.x = move->dst.x;
|
||||
move->dude->pos.y = move->dst.y;
|
||||
move->dude->success = 1;
|
||||
free(move);
|
||||
}
|
||||
|
||||
void resolve_moves(){
|
||||
@ -74,7 +76,6 @@ Uint32 getColor(t_pixel pixel){
|
||||
case WOOD : return 0x634A22;
|
||||
case STONE : return 0x454545;
|
||||
case IRON : return 0x4A4036;
|
||||
case CORPSE : return 0xFF0000;
|
||||
case DUDE :
|
||||
dudeData = pixel.data;
|
||||
return dudeData->team == ORANGE ? 0x7A4100 : 0x9900FF;
|
||||
|
Loading…
x
Reference in New Issue
Block a user