fixed camera movement when zoomed
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@ -9,8 +9,8 @@ private:
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Coord pos;
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Info info;
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bool dead;
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char memory[DUDE_MEMORY_SIZE];
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BehaviorFunction behavior;
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char memory[DUDE_MEMORY_SIZE];
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BehaviorFunction behavior;
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public:
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@ -37,7 +37,7 @@ public:
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virtual void renderGL(Scene *scene);
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virtual void resizeGL(int w, int h);
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void cameraMove(int x, int y) { m_camera.x -= x*m_camera.z; m_camera.y += y*m_camera.z; }
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void cameraMove(int x, int y) { m_camera.x -= x; m_camera.y += y; }
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void cameraZoom(int nbScrolls);
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};
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