fixed camera movement when zoomed

This commit is contained in:
Anselme FRANÇOIS 2016-05-16 21:12:45 +02:00
parent ee7f0e3d69
commit 7c30b16357
2 changed files with 3 additions and 3 deletions

View File

@ -9,8 +9,8 @@ private:
Coord pos;
Info info;
bool dead;
char memory[DUDE_MEMORY_SIZE];
BehaviorFunction behavior;
char memory[DUDE_MEMORY_SIZE];
BehaviorFunction behavior;
public:

View File

@ -37,7 +37,7 @@ public:
virtual void renderGL(Scene *scene);
virtual void resizeGL(int w, int h);
void cameraMove(int x, int y) { m_camera.x -= x*m_camera.z; m_camera.y += y*m_camera.z; }
void cameraMove(int x, int y) { m_camera.x -= x; m_camera.y += y; }
void cameraZoom(int nbScrolls);
};